Saturday, November 1, 2014

Review Round-Up - October 2014

A trio of games all scored 9.0 this month.
A first highlight is Hyrule Warriors.
DISCLAIMER: I promise that I will not do any more Halloween-related puns. That said, let's chat about the games that I covered for October 2014. It's the Review Round-Up, your one-stop place for all the reviews of the past month that you may have missed.

Nine reviews were posted, several of which on the last week of the month. Talk about making up for lost time! Anyway, we kicked off the month with a review of Hyrule Warriors, hacking and slashing its way to a 9.0. Then, I scratched my Picross itch with Tappingo 2, which netted itself an 8.0. Next, another 9.0 was given to Super Smash Bros. for Nintendo 3DS. Next up, two indie games on different systems were covered, Paper Monsters Recut and The Legend of Dark Witch. Despite being two different games on two different systems, they ended up with the same score.

Next in the pipeline was a Halloween-themed review of the retro variety, The House of the Dead 2 & 3 Return, shooting its way through zombie hordes to get a 7.0. The lowest scoring game this month, but still above average, was Ballpoint Universe (6.5). Finally, we wrapped up the month with a cute game with ghosts, the surprisingly great Pac-Man and the Ghostly Adventures 2 (8.25) and then the morbid and bleak ZombiU (9.0). That's a study in contrast if I ever saw one!

We're entering the busy gaming season with November. Some scheduled reviews include Theatrhythm Final Fantasy: Curtain Call, Bayonetta 2, Fantasy Life, and Super Smash Bros. for Wii U! Don't be surprised to see a whole bunch more! These are exciting times for your old buddy SuperPhillip! I hope you'll join the ride!

Hyrule Warriors (Wii U) - 9.0
Tappingo 2 (3DS eShop) - 8.0
Super Smash Bros. for Nintendo 3DS (3DS) - 9.0
Paper Monsters Recut (Wii U eShop) - 8.0
The Legend of Dark Witch (3DS eShop) - 8.0
The House of the Dead 2 & 3 Return (Wii) - 7.0
Ballpoint Universe (Wii U eShop) - 6.5
Pac-Man and the Ghostly Adventures 2 (Wii U, PS3, 360, 3DS) - 8.25
ZombiU (Wii U) - 9.0

I loved Super Smash Bros. on 3DS,
but I definitely want seconds!

Central City Census - November 2014

We have reached the conclusion of another month! This past poll was pretty special. It was a two month-long poll. We're getting back to normalcy with November, but first, here are the results of September and October's poll regarding Let's Play videos!


Here's this month's poll subject:

Toy figurines like those found in Skylanders and Disney Infinity are a hot commodity right now with certain sections of the gaming population. Since we're nearing the holiday season, which do you prefer, if any?

Pokémon Omega Ruby and Pokémon Alpha Sapphire (3DS) TV Commercial

I don't follow the Pokemon series much anymore. When they got to 2,000 Pokemon or whatever, I lost track and just stopped paying attention. Still, these games continue to do well, and I always enjoy and like sharing game commercials with you guys.


Friday, October 31, 2014

Better Late Than Never Reviews: ZombiU (Wii U) Review

To wrap up this month of SuperPhillip Central content is a Wii U exclusive that launched with the system two years ago. It's a horrifying survival horror game, ZombiU, a review perfect for this Halloween night. Enjoy.

Zombies Ate My London Neighbors


"How long will you survive?" That is the question that Wii U exclusive ZombiU asks players. That's when the game isn't kicking your ass left and right, causing your adrenaline and pulse to pump wildly in fear, having you throw you hands up in the air when an infected grabs onto you and chews on you like a doberman with a fresh piece of meat. ZombiU is a genuinely scary game where survival isn't just of the fittest, but also the smartest, the most strategic, and seldom the most foolhardy.

ZombiU thrusts you into the zombie apocalypse as a vanilla survivor, who has nothing on him or her than a cricket bat and a handgun with six bullets in it. That's it. Through careful searching of your surroundings, new gear, new weapons, new upgrades, helpful items to keep the undead at bay, and items for your health can be found. Your bug-out bag (or B.O.B.) is where you can store goods. However, this is just temporary for reasons you'll soon find out.

This shot to the head is gonna
be a wicked pissa'!
For those who enter ZombiU thinking it is simply a game where you run and gun, mowing down the undead with ease, you're going to get a very unwelcome brush with reality. ZombiU is not like that whatsoever. It is indeed one part survival and one part horror, with a huge emphasis on survival. Frankly, this change-up from what we're used to seeing with zombies in games is a breath of fresh air. I guess in the case of zombies and this game, it's more a breath of rotten air. ...I'll be here all night, folks.

ZombiU is harsh in its difficulty. Each encounter is incredibly intense. It's just the degree of intensity is higher when dealing with a whole horde of undead coming after you. When dealing with just one zombie, things can become very tense very quickly regardless. All it takes is one missed swing of your cricket bat, your lone melee weapon, or one poorly timed shove and a zombie can go in for the kill, biting and infecting you.

Well, this survivor's screwed.
One of the pieces of ZombiU's playbook that resonated with me so well is how many ways you can deal with a given encounter with a zombie or a pack of zombies. Do you stand firm with your back against a wall and hope for the best? Do you throw a flare, running to safety as the zombies are distracted? Do you hide in a hallway, using a doorway as a means to funnel zombies through, picking each one off one by one? By making noise or having your flashlight on, however, you risk getting zombies zeroed in on your location. Alternately, you can just run around like a chicken with its head cut off, hoping for the best. Just some advice-- don't bring a cricket bat to a horde of zombies fight. It won't end well for you. Nonetheless, the amount of scenarios with different tactics you can use is amazing, and it makes repeated play-throughs worthwhile.

Going in guns blazing like Rambo
is not usually the correct strategy.
When infected, your survivor is dead and done for. There's no bringing them back; there's no quitting the game to cheat your way out of your failure to stay alive. Instead, you get an entirely new survivor who comes with the starting gear of your previous survivor-- that cricket bat, that pistol, and those six bullets inside its cold chamber. All of the gear your deceased survivor had is lost.

There is a chance to regain these items, but it's just one chance only. Your survivor will take the form of a zombie at the place where he or she perished. You have to return to that area, kill the now-zombified survivor, and take back their goods. If you fail again, the goods are gone forever, and in a game that is punishing in its challenge, what, with so few consumables, health packets, and ammo lying around, this can mean the difference between being able to continue your missions unabated or being heavily inconvenienced by being forced to replenish your stock of goods out of necessity.

Hmm. I doubt that sign on the top
left has to do with zombies...
London holds a select few safe houses outside of your main home base inside the subway tunnels. Here, you can save your data, replenish your health without using any consumables, stock items within a metal container (these don't disappear when you die), and upgrade weapons using a variety of collectibles found with London's bleak setting. With a dozen or so unique weapons to find and use, such as shotguns, sniper rifles, crossbows, and more, one's armory can be plenty stocked.

Each survivor you control earns points for things like completing missions, killing infected, etc. When your survivor dies, a high score is shown. There's online leaderboards to compare your best survivor total with other players. It's also a means to play against yourself, trying to score high, keep your survivor alive and successfully get through as much of the campaign as possible.

Being a launch title, showing off what the Wii U GamePad, Nintendo's big innovation (you can put that last word in quotes if need be) for their latest home console, is a must. I would surmise that Ubisoft Montpelier has accomplished that goal not only as a launch title but ZombiU still remains one of the games that best uses the GamePad in general.

Pretty much every non-combat-related task within ZombiU is performed by interacting with the GamePad's screen. You can scan the area for hidden items, see which infected are worth troubling with by seeing if they are carrying any helpful items, and so much more. My favorite feature, and this is one that makes the terrifying nature of ZombiU so incredible, is using the GamePad to organize and select contents within your survivor's backpack. The game does not pause when you're checking the contents inside of your backpack, a task that is done on the GamePad screen. This means you're vulnerable when looking at the GamePad and fiddling with backpack organization. There's always the chance that a stray zombie can come in from behind or into the fray and infect you while you're in the middle of selecting items.

The Wii U GamePad is put to excellent use.
While there is no online multiplayer to be found in ZombiU, what is offered locally is clever enough. It has two sides, one using the Wii U GamePad to deploy infected on an enclosed map, and the other using an alternate controller to complete some kind of mission, whether that be capturing flags or simply trying to stay alive as long as possible. It's a fun excursion from the main story campaign, but it's by no means a selling point at the end of the day.

ZombiU captures the feeling of hopelessness, and part of that is due to its abundance of amazing imagery and visual design. Post-apocalyptic London feels like the real deal with such a natural design that nothing really feels too out of place or game-y. The disheveled streets, littered with garbage, messages on walls, huge attention to detail-- all of this makes London a character with a personality of its own, helping to lend itself to the absolute bleakness players will find themselves in.

Hello sunshine!
While plenty of other games of its kind go for an all-guns blazing-type approach, ZombiU sticks with tried and true survival horror. The game is an endurance challenge for even the most skillful of gamers, and there are legitimately spooky moments, sometimes even giving you fits of pure panic and fear. Hell, ZombiU is a textbook definition of survival horror, and it's one of the few games that does both "survival" and "horror" exceptionally well. It's a darn shame that most Wii U owners and gamers in general turned away from ZombiU, as it's a game that will infect players and keep them addicted from beginning to glorious end.

[SPC Says: 9.0/10]

Top Five Horror Video Game Franchises

It's Halloween night here at SuperPhillip Central and at a lot of other places out there, too. Speaking of too-- er, TWO-- I have a duo of articles to be posted tonight. This is the first, a top five of my favorite horror video game franchises. From old haunts to new scares, these are the best of the best in my very meager opinion. After you've started inhaling your haul of Halloween candy, sit back, relax, and read up on my five favorite horror franchises in video games!

5) The House of the Dead


My first selection for a top horror franchise is SEGA's The House of the Dead, which debuted in arcades back in 1996. With several successful home console ports, the most popular of which being The House of the Dead 2, this light gun series of shooters quenches the thirst for blood of many players. Whether you're accurately blasting the heads off a trio of zombies, one after the next, or dishing out damage to a giant boss with a flashing weak point, The House of the Dead series may not give players a lot of freedom on where they want to go, but it still delivers plenty of thrills, chills, and blood spills.

4) Fatal Frame


Taking an innovative premise, high amounts of exploration, and intense showdowns with evil spirits with your only weapon being a mystical photography device known as the Camera Obscura, Fatal Frame is a generally terrifying series. It has its quirks, but don't let your guard down. You can very much shriek like a five-year-old girl at various points during the games.

Despite Nintendo co-owning the most recent entries and all future installments, such as the new Wii U game, us North Americans have yet to see a new title in the mainline series come to our shores. Yes, we did get Spirit Camera: The Cursed Memoir, but I don't think it was very good (see: it was awful). Perhaps with the movie being released in the West next year, we will finally get another chance to look through the Camera Obscura's lens and be frightened to our very cores.

3) Silent Hill


Many horror video games rely on heavy firepower, strong men and women, and jump scares. While Silent Hill isn't free of all of those, I enjoy this series due to its psychological nature. It shows each main character, someone who you could see on a street, slowly unraveling, being tormented psychologically. Silent Hill offers much less combat and focuses more on thrills and chills.

The first four Silent Hill games were designed and developed by Team Silent, an internal group within Konami. More recent games were tossed around to various developers, with the one who I think was the only group to get it right was Climax Studios, who developed the combat-free Shattered Memories. This game focused on running away from danger, and damn, I'd be lying if I said it didn't make my pulse pound while playing it.

Despite a string of recent duds, save for the aforementioned Shattered Memories, there's still optimism to be had for the series thanks to Hideo Kojima's influence in Silent Hills, an upcoming release that if the playable teaser is anything to go by, it'll have the elements that fans like me have been sorely missing from the Silent Hill series.

2) Dead Rising


Like The House of the Dead, Dead Rising sports campy horror and loads of disturbing imagery. The original had players assuming the role of photo journalist Frank West as he uncovers the secret of an outbreak of zombies in Williamette, Colorado. The local mall is the setting of the game, but the only clearance going on is for flesh-eating zombies... and psychopaths. It feels insanely good to mow down an entire corridor of zombies with an abundance of different weaponry-- guns, swords, soccer balls, lawnmowers, chainsaws, Servbot heads from Mega Man Legends, cars, and so on.

Future Dead Rising games expanded on the concept and foundation that the Keiji Inafune-backed original built for itself, with the most recent releasing last year at the Xbox One's launch. Mixing true survival horror with pure cheese, Dead Rising is my second favorite video game horror series.

1) Resident Evil


Really, what else could it be? Well, besides the other horror video game series on this list. Resident Evil may be in a strange place right now, but even then with the terrifying quality of Resident Evil 6, it wasn't enough to soil my love for the franchise. No, memories of Resident Evils 1-4 (the latter being one of my favorite games ever made) and various spin-off games like characters in the series, don't die easily, especially not to one or two bad games in the franchise.

Even then, there is some current and more recent games in the series that I found amazing, such as Resident Evil: Revelations (the sequel I am quite excited for), and the duo of rail shooters that the Wii received, Umbrella Chronicles and Darkside Chronicles. I still think it's great to be a Resident Evil fan, and I wear my fan badge with pride. Here's hoping Resident Evil 7 when it eventually comes out doesn't make me regret it.

===

Are you a fan of horror video games? If so, which franchises are your faves? Let the SuperPhillip Central community know in the comments section below!