Thursday, December 5, 2013

2013 Holiday Gift Guide - Part 2

Welcome to Part 2 of SuperPhillip Central's 2013 Holiday Gift Guide. This is our third year in a row doing this special duo of articles, and we hope at least some of you out there find it useful. The final part of our gift guide focuses on multiplatform titles. From Grand Theft Auto to Call of Duty, there's plenty to stuff a loved one's stocking with. As always, if you feel we've neglected to mention a game that you think would make for a great holiday present, let us know in the comments.

Wednesday, December 4, 2013

2013 Holiday Gift Guide Part 1

It's time for the third annual holiday gift guide from your friends at SuperPhillip Central. This year is something very special, as we have two brand-new consoles that launched not even a month ago. Don't worry, however, as we did not forget about the Wii U, Nintendo 3DS, and PlayStation Vita!

This is but the first part of our 2013 Holiday Gift Guide. Today we focus on exclusives for each platform (the PS3 will have its own article later this week). The purpose of this article is to showcase the best and brightest of each platform's lineup, perhaps swaying you on purchases for yourself or for your loved ones. Now, start your making your lists, and if need be, check them twice-- it's time for SuperPhillip Central's 2013 Holiday Gift Guide - Part 1!

Monday, December 2, 2013

SuperPhillip Central's Favorite VGM - Working Off the Turkey Edition

Thanksgiving is over in the states, and we've gobbled up the last leftovers of our turkey bounty. Time to start sweatin' to the VGM that we enjoy most. Our continuing list returns for another segment this Monday evening with MadWorld, Final Fantasy II, and Kirby's Epic Yarn. As always, past VGM can be found in our VGM Database.

v516. MadWorld (Wii) - You Don't Know Me


MadWorld was Platinum Games' sole Wii project. It's a shame it didn't do that well in sales, but then again it wasn't the deepest game on the market at the time. Still, it was a poor console choice to put the game on, as the Wii's market was mostly into Nintendo titles and casual games.

v517. Graffiti Kingdom (PS2) - Try One's Skill


We go to a big shift in gaming tone from impaling enemies with road signs to creating colorful creatures in the platforming adventure known as Graffiti Kingdom. This game was a cult classic, and a game that slipped under so many gamers' radars. When you have a library as impressive as the PlayStation 2's it's no wonder that a lot of lesser known games fall through the cracks. (Art by Thunder Bunny)

v518. Final Fantasy II (NES) - Rebel Army Theme (Scene VII)


From the Final Fantasy Symphonic Suite album comes the final scene of the concert, the Rebel Army Theme of Final Fantasy II. It's certainly majestic and poignant. When the choir chimes in and the brass accompanies them, we get honest to goodness goosebumps.

v519. Super Monkey Ball: Banana Blitz (Wii) - Smooth Sherbet


For such a shoddy game, Super Monkey Ball: Banana Blitz certainly had a lot of delightful and catchy music. The composer for the Jet Set Radio series and Sonic Rush had a hand in the music for this game. Just how far into the rabbit hole his hand reached is unknown. Regardless, the frustration of falling off a given course due to sloppy controls is lessened if only fractionally by the infectious music.

v520. Kirby's Epic Yarn (Wii) - Fountain Gardens


Kirby's Epic Yarn had a sublime score attached to it. You had soft jazz, bouncy piano tunes, and whimsical melodies with a hint of childlike wonder imbued to them. While the game was definitely on the easy side (Kirby couldn't perish whatsoever), the presentation, with the music being a huge part of that, made for a game that was just good to just great.

Review Round-Up - November 2013

Super Mario 3D World equals pure,
unadulterated Mario magic.
Welcome to our (usually) monthly look at the past reviews of the last approximately thirty days. It was a month of platformers this November, and we started things off with Sonic: Lost World. While it didn't live up to the hype, it was an admirable attempt all the same. We gave the game a 7.25. Following up on that was a mascot of a much much more minuscule scale with Shin'en's Jett Rocket II: The Wrath of Taikai, which hovered into an 8.5. We joined Pac-Man again after an extended hiatus, and wound up enjoying his Pac-Man and the Ghostly Adventures much more than we did Pac-Man World 2. Pac is indeed back, and we gave him a 7.5 as a welcome back gift. We then moved onto Big John Games' Ohno Odyssey, a unique and charming physics-based puzzle game (7.0). Next, we have one of the only games this month that wasn't a platformer, and it just so happens to be our game of the month. Not only that, but The Legend of Zelda: A Link Between Worlds garnered one of this site's few 10/10's. After the iconic Link's score, we focused our attention on Mario's latest, Super Mario 3D World. We were wowed by the game, giving it a 9.75. An extremely good month for SuperPhillip Central November was.

Sonic: Lost World (Wii U) - 7.25
Jett Rocket II: The Wrath of Taikai (3DSWare) - 8.5
Pac-Man and the Ghostly Adventures (Wii U, PS3, 360, PC) - 7.5
Ohno Odyssey (3DSWare) - 7.0
The Legend of Zelda: A Link Between Worlds (3DS) - 10
Super Mario 3D World (Wii U) - 9.75

Whether in Hyrule or in Lorule,
A Link Between Worlds was masterful.

Central City Census - December 2013

It's the start of December, so we need to quickly go over the Central City Census from November. Last month we asked you guys all about whether you're going retail, digital, or a combination of the two this generation. Here were your responses.


An overwhelming majority of you voted that you would be sticking with retail for the most part. Only ten of you suggested that you'd be taking the digital route. Meanwhile, nearly 20% of the vote is going half and half for this generation. Now that the results of November's CCC have been shown, let's find out what December has in store.

We were going to do a holiday-related census once again, but we've done that every year essentially. This year we want to improve SuperPhillip Central by getting your feedback on our scoring system for games. Do you like the current setup? Would you like to see it changed? Let us know by the end of the year, and we'll seriously consider something new or to stay where we are now.