Localizations, Please is a series of articles that practically begs publishers to get their games that are trapped in one section of the world (usually Japan) and get them localized for Western gamers. Many games that have been listed on prior editions of Localizations, Please have actually gotten releases in the West, though I'm not so naive to think it was these articles that did that. Still, maybe featuring such desired games on this segment will continue the good fortune!
After you've read the five latest games that I'd like to see localized, mention which you want to reach the West or your portion of the world!
Past installments:
Localizations, Please!
Localizations, Please! Cinco de Mayo Edition
Localizations, Please! Coming in Like a Beggar, Coming Out Like a Lamb Edition
Localizations, Please! Midsummer Day's Dreams Edition
Localizations, Please! New Year, New Begging Edition
Localizations, Please! Nintendo 3DS Edition
Localizations, Please! Nintendo 3DS Edition Part 2
Localizations, Please! Nintendo 3DS Edition Part 3
Localizations, Please! Pre-E3DS 2015 Edition
Localizations, Please! Tokyo Game Show 2014 Edition
Gundam Versus (PS4)
Since Gundam Versus: Full Boost, the Gundam Versus series of games have been developed by Namco-Bandai itself instead of being farmed out to another developer, in this case, Byking. While a great deal of Gundam Versus games have been either stuck in arcades or never localized at all, the newest PlayStation 4 iteration of Gundam Versus looks to be dynamite in every sense of the word. It offers an immensely stable frame-rate, lovely brand-new user interface, solid visuals, and arena-style battles that are explosive, featuring Gundams and mobile suits taking each other on from a variety of series and films. Here's hoping Namco-Bandai brings Gundam Versus' latest offering to the West as this game looks fantastic not just for Gundam fans but for those searching for a fast-paced action fighter.
Seiken Densetsu Collection (NS)
The Seiken Densetsu Collection features three games in one Nintendo Switch cartridge: Final Fantasy Adventure or as it's known in Japan as Seiken Densetsu: Final Fantasy Gaiden (as seen on the Game Boy), the Super Nintendo classic Secret of Mana (Seiken Densetsu 2 in Japan), and the Japanese exclusive Seiken Densetsu 3. The games come with the convenient feature of being able to save anywhere in the games instead of at predetermined points, and there is even a music player to hear the trio of titles' music from the Nintendo Switch's home screen. The developer currently asks that if want this collection to reach the Western world that we should ask Square Enix. Let's show the publisher that we're very interested, gang!
Radiant Historia: Perfect Chronology (3DS)
The original Radiant Historia released on the Nintendo DS in Japan in 2010 and later in North America the following year. Europe never got a localized version, which is already reason enough to see the Nintendo 3DS re-release, Radiant Historia: Perfect Chronology get localized not just for North America but for Europe this time around. The original game had players moving through time, from the past to the present and back again, as well as through parallel universes to change the course of events throughout the game. All the while combat featured grid and turn-based battles. The cherry on top was a Yoko Shimomura-scored soundtrack that was divine in every sense of the word. Here's hoping that Perfect Chronology doesn't stay in Japan and gets localized for both those of us who have already had the pleasure of playing the Nintendo DS original and those who haven't.
The Alliance Alive (3DS)
The Alliance Alive is from the team behind The Legend of Legacy which was a polarizing game to say the least. With The Alliance Alive, the developers are set out to create a game with the following features: a good balance of story and gameplay, a world where even something as basic as walking around is enjoyable, nine protagonists so players will find at least one that they really resonate with, and a game that goes against genre trends and hearkens back to old school RPG sensibilities, such as a world map. Currently, no localization announcement for The Alliance Alive has been made as the game has a Japanese release in late June.
Minna de Wai Wai! Spelunker (NS)
Minna de Wai Wai! Spelunker is based off of 2015's Spelunker World, a PlayStation 4 and PlayStation Vita title. The new Nintendo Switch iteration of the series removes the free-to-play elements of that release and focuses primarily on local and online multiplayer with up to four friends/family members/total strangers diving into 2D caverns, performing various platforming feats while trying to overcome the numerous enemies that await inside. It would make sense for Minna de Wai Wai! Spelunker to get localized even if just in digital form because the original Spelunker World already is in English. The accessible and fun-looking gameplay for multiple players seems like it would be a real hit at parties or even if you're just playing alone. I'll keep everyone up to date on whether this colorful spelunking adventure gets announced for release on our side of the world.
Showing posts with label edition. Show all posts
Showing posts with label edition. Show all posts
Thursday, April 20, 2017
Tuesday, June 7, 2016
SuperPhillip Central's Favorite VGMs - JRPG Battle Theme Edition
Welcome to another edition of SuperPhillip Central's Favorite VGMs. It's not usual for this series of articles to hit on a Tuesday, but it's done so two Tuesdays in a row. Regardless, this edition of the old VGMs is special, as it is entirely dedicated to awesome RPG battle themes. This kicks off with Star Ocean: Integrity and Faithlessness, releasing at the end of the month in North America. Then, there's the Xbox 360 exclusive Lost Odyssey to rock out to. The Legend of Heroes: Trails of Cold Steel and Breath of Fire IV soon follow, all ending with music from Final Fantasy Tactics Advance.
Take a listen to past VGMs featured with the VGM Database. For now, just click on the VGM volume title to be taken to its YouTube link!
v1156. Star Ocean: Integrity and Faithlessness (PS4) - Face Off
Not only is this battle theme edition of SuperPhillip Central's Favorite VGMs filled with high octane tracks to get you ready for a good fight, but it's essentially a who's who of fantastic video game music composers. Motoi Sakuraba once again takes the helm for the latest in the Star Ocean franchise, a PS4 exclusive releasing at the end of the month. The violin in this battle theme is absolutely sensational.
v1157. Lost Odyssey (360) - Battle Conditions
From one composing juggernaut to another, we go from Motoi Sakuraba to the incomparable Nobuo Uematsu, best known for his work on the Final Fantasy series pre-Final Fantasy XI. Right from the offset of this battle theme, you know you're in for something action-packed. That's exactly what you get with the Xbox 360 exclusive's battle theme, Battle Conditions. It's like a rock concert going on while you're taking on foes both large and small in Lost Odyssey.
v1158. The Legend of Heroes: Trails of Cold Steel (PS3, Vita) - The Glint of Cold Steel
The piano in this particular battle theme for The Legend of Heroes: Trails of Cold Steel is so memorizing. The actual game itself is also quite good, delivering old school RPG goodness with a new school feel. Trails of Cold Steel is part of a planned trilogy with the first game already released and the second which is being localized as I type. Here's hoping the third gets to be enjoyed by those of us in the West as well.
v1159. Breath of Fire IV (PS1) - It's An Easy Win
For all intents and purposes, Breath of Fire IV is the last traditional Breath of Fire game in the series. The fifth installment, Dragon Quarter, releasing on the PlayStation 2, offered a much different feel in both gameplay and mood. And if you're a follower of the series recently, then you know that Breath of Fire VI is a mobile game which is fine on its own, but the actual game doesn't look too appealing as is. Still, that doesn't mean we can't think back fondly on when Capcom's RPG franchise was closer to the top of its game!
v1160. Final Fantasy Tactics Advance (GBA) - Undefeated Heart
We conclude this battle theme edition of SuperPhillip Central's Favorite VGMs with a song from the first Final Fantasy game to hit a Nintendo system in nearly a decade after Squaresoft's unfortunate break from Nintendo after Super Mario RPG. The game is Final Fantasy Tactics Advance, and it's a mighty marvelous tactical RPG with a fairy tale feel to it. The soundtrack by Hitoshi Sakimoto hits all the right notes including this particular battle theme, Undefeated Heart.
Take a listen to past VGMs featured with the VGM Database. For now, just click on the VGM volume title to be taken to its YouTube link!
v1156. Star Ocean: Integrity and Faithlessness (PS4) - Face Off
Not only is this battle theme edition of SuperPhillip Central's Favorite VGMs filled with high octane tracks to get you ready for a good fight, but it's essentially a who's who of fantastic video game music composers. Motoi Sakuraba once again takes the helm for the latest in the Star Ocean franchise, a PS4 exclusive releasing at the end of the month. The violin in this battle theme is absolutely sensational.
v1157. Lost Odyssey (360) - Battle Conditions
From one composing juggernaut to another, we go from Motoi Sakuraba to the incomparable Nobuo Uematsu, best known for his work on the Final Fantasy series pre-Final Fantasy XI. Right from the offset of this battle theme, you know you're in for something action-packed. That's exactly what you get with the Xbox 360 exclusive's battle theme, Battle Conditions. It's like a rock concert going on while you're taking on foes both large and small in Lost Odyssey.
v1158. The Legend of Heroes: Trails of Cold Steel (PS3, Vita) - The Glint of Cold Steel
The piano in this particular battle theme for The Legend of Heroes: Trails of Cold Steel is so memorizing. The actual game itself is also quite good, delivering old school RPG goodness with a new school feel. Trails of Cold Steel is part of a planned trilogy with the first game already released and the second which is being localized as I type. Here's hoping the third gets to be enjoyed by those of us in the West as well.
v1159. Breath of Fire IV (PS1) - It's An Easy Win
For all intents and purposes, Breath of Fire IV is the last traditional Breath of Fire game in the series. The fifth installment, Dragon Quarter, releasing on the PlayStation 2, offered a much different feel in both gameplay and mood. And if you're a follower of the series recently, then you know that Breath of Fire VI is a mobile game which is fine on its own, but the actual game doesn't look too appealing as is. Still, that doesn't mean we can't think back fondly on when Capcom's RPG franchise was closer to the top of its game!
v1160. Final Fantasy Tactics Advance (GBA) - Undefeated Heart
We conclude this battle theme edition of SuperPhillip Central's Favorite VGMs with a song from the first Final Fantasy game to hit a Nintendo system in nearly a decade after Squaresoft's unfortunate break from Nintendo after Super Mario RPG. The game is Final Fantasy Tactics Advance, and it's a mighty marvelous tactical RPG with a fairy tale feel to it. The soundtrack by Hitoshi Sakimoto hits all the right notes including this particular battle theme, Undefeated Heart.
Tuesday, December 1, 2015
Localizations, Please! Nintendo 3DS Edition Part 2
The first of December is here, and to bring in the new month is Localizations, Please, a segment on SuperPhillip Central where we take a look at games that I'd like to see brought over to the West as soon as possible. This edition is a special one that once again delves into the unlocalized Nintendo 3DS titles that Westerners like me are still waiting for an announcement that they're coming over.
Localizations, Please!
Localizations, Please! Cinco de Mayo Edition
Localizations, Please! Coming in Like a Beggar, Coming Out Like a Lamb Edition
Localizations, Please! New Year, New Begging Edition
Localizations, Please! Nintendo 3DS Edition
Localizations, Please! Pre-E3DS 2015 Edition
Localizations, Please! Tokyo Game Show 2014 Edition
Localizations, Please! Cinco de Mayo Edition
Localizations, Please! Coming in Like a Beggar, Coming Out Like a Lamb Edition
Localizations, Please! New Year, New Begging Edition
Localizations, Please! Nintendo 3DS Edition
Localizations, Please! Pre-E3DS 2015 Edition
Localizations, Please! Tokyo Game Show 2014 Edition
...Now, on to the begging for localization announcements!
Monster Hunter X (3DS)
The first game on this Nintendo 3DS-centric list is from a mega hit of a franchise in Japan that has slowly been taking over a strong niche in the West. It was announced today that the title sold over 1.5 millions units its first two days released. If that doesn't send signals to Capcom to get this title, Monster Hunter X, out to the West, then I don't know what will. Monster Hunter X is more action-intensive than past games, focusing on flashy moves and fast combat. This is in comparison to the slower, more plodding pace of the original games. Here's hoping that if Capcom decides to bring over X to the West we won't have to wait for the Monster Hunter X Ultimate version of the game, if such a thing ever exists, of course.
Disney Magical World 2 (3DS)
If you enjoy the Animal Crossing series and love life simulation games, then you may have already played Disney Magical World 2's predecessor also on the Nintendo 3DS. The game had players living in a Disney kingdom, running a cafe, doing chores for fellow characters, building furniture and clothing, gathering ingredients, and even entering fantasy Disney worlds for some good old fashioned dungeon crawling. The original game was a great success in Japan, and its sequel recently released early last month. Disney Magical World 2 sees a return to the gameplay foundations laid by the original, offering new worlds to explore and new characters to meet, such as the casts of Pinocchio, Peter Pan, The Little Mermaid, and a more modern favorite of many Disney fans, Frozen. It seems like a perfect fit for the West, a game that continues to spark nostalgic memories for Disney fans young and old.
Picross 3D 2 (3DS)
The first Picross 3D on the Nintendo DS took the winning Picross formula and gave it a 3D upgrade, having players spin the camera around, poking cubes to create a 3D object according to the numbers on each side of the shape. It seemed a sequel would be obvious to do for the Nintendo 3DS, and while it took a few years into the system's life to get one, we finally have one... at least in Japan. Combining the traditional gameplay of Picross with 3D shapes, Picross 3D 2 is a game that I'd love to see cross over the Pacific. With Pokemon Picross in Nintendo of America and Europe's focus currently, with the game releasing as free-to-start this Thursday, it's my hope that after the dust has settled on that game, Nintendo turns its focus on releasing Picross 3D 2 to the West.
Rhythm Tengoku: The Best Plus (3DS)
Packed to the brim with 100 musical and rhythm-based mini-games, Rhythm Tengoku is better known to the West as the Rhythm Heaven series. This best of version features 30 brand new mini-games as well as 70 mini-games from the previous three Rhythm Tengoku games, Rhythm Tengoku (Japan only), Rhythm Heaven (Nintendo DS), and Rhythm Heaven Fever (Wii). Utilizing two control methods for players to choose from, a stylus-exclusive one or a button-focused one, Rhythm Tengoku: The Best Plus awaits a localization from Nintendo. It was disappointing that one wasn't announced for localization during the latest Nintendo Direct that occurred last month, but patience is a virtue. Thus, we shouldn't mind waiting. I mean, after all, Dragon Quest fans like myself had to wait over two years just to get word of the 3DS remake of Dragon Quest VII reaching the West!
Style Savvy 3 (3DS)
This final game on this Nintendo 3DS focused edition of Localizations, Please is unlike most that SuperPhillip Central has had in the past. Not only is the game already available in Japan, but it's also able to be purchased in PAL territories like Europe and Oceania, though the title is known as New Style Boutique 2 instead of North America's Style Savvy moniker. Regardless, you might scoff at the idea of a fashion simulator, but the previous 3DS release, Style Savvy: Trendsetters saw a lot of play time on my 3DS. It was addicting, had loads of customization options, and was just all around a well put together game. The third game in the series has yet to be announced for North American release, and it seems like it'd be silly to not have it release in every territory, especially as the English translation is already done obviously. The Style Savvy fans in North America (there are dozens of us. DOZENS!) wait eagerly for some kind of word from Nintendo of America on this title.
Monday, October 22, 2012
SuperPhillip's Favorite VGMs - Fun and Frolicking in Felghana Edition
On this week's edition of SuperPhillip's Favorite VGMs we are returning to the country of Felghana. Ys: The Oath in Felghana was a PlayStation Portable remake of the third Ys game, originally released on the Super Nintendo. The remake is infinitely superior to its source material, and that includes gameplay, mechanics, and of course, music, the subject of these features.
v221. Ys: The Oath in Felghana (PSP) - A Searing Struggle
Adol is dropped into a fiery abyss dungeon where he is left to die by the antagonists of the game. However, Adol is much too strong to just lay down and die. He isn't alone in his fight against monsters both big and small. No, he has this hard rock theme to accompany him. Supported by synth and guitar, A Searing Struggle is a perfect song for the lava and fire-minded monsters of the dungeon.
v222. Ys: The Oath in Felghana (PSP) - Snare of Darkness
Completely unlike most other dungeon themes in Oath in Felghana, Snare of Darkness has zero electric guitar in it at all. Instead we have a symphonic in synth sound to enjoy. The song is incredibly tense as Adol explores a darkened multi-floor dungeon. Who knows what awaits around the bend?
v223. Ys: The Oath in Felghana (PSP) - Steeling the Will to Fight
A song used in the frosty and frozen Elderm Mountains, Steeling the Will to Fight starts off with a powerful guitar riff before entering a march-like rhythm. In this icy dungeon, Adol will have to slip and slide around, jump across wide chasms, and face off against savage monsters that want him dead. As the Elderm Mountains portion of Oath in Felghana is quite long, be ready to hear this song run through plenty of times.
v224. Ys: The Oath in Felghana (PSP) - Beat of Destruction
The final dungeon of Ys: The Oath in Felghana possesses this pulse-pounding track. Adol is going into the heart of Genos Island where the ancient evil lies and threatens Felghana and its people. Mixed with brass and strings synth and electric guitar, Beat of Destruction makes a lasting impression in the player's mind as they explore the deep darkness of the dungeon.
v225. Ys: The Oath in Felghana (PSP) - The Strongest Foe
The final theme we'll be listening to today is the final boss theme of the game, The Strongest Foe. A series of electric guitar phrases introduce this theme to players before the main theme kicks in. My favorite part of the final boss theme first occurs at 1:29 to 1:57. You get a bold amount of brass in uptempo form followed by electric guitars echoing what the brass just played. The entire theme gets you into the mindset to take down the foreboding boss that stands in your way of the ending credits.
That just about wraps up this edition of my favorite VGMs. As always the VGM Database is here for you to carouse and enjoy its offerings until next week.
v221. Ys: The Oath in Felghana (PSP) - A Searing Struggle
Adol is dropped into a fiery abyss dungeon where he is left to die by the antagonists of the game. However, Adol is much too strong to just lay down and die. He isn't alone in his fight against monsters both big and small. No, he has this hard rock theme to accompany him. Supported by synth and guitar, A Searing Struggle is a perfect song for the lava and fire-minded monsters of the dungeon.
v222. Ys: The Oath in Felghana (PSP) - Snare of Darkness
Completely unlike most other dungeon themes in Oath in Felghana, Snare of Darkness has zero electric guitar in it at all. Instead we have a symphonic in synth sound to enjoy. The song is incredibly tense as Adol explores a darkened multi-floor dungeon. Who knows what awaits around the bend?
v223. Ys: The Oath in Felghana (PSP) - Steeling the Will to Fight
A song used in the frosty and frozen Elderm Mountains, Steeling the Will to Fight starts off with a powerful guitar riff before entering a march-like rhythm. In this icy dungeon, Adol will have to slip and slide around, jump across wide chasms, and face off against savage monsters that want him dead. As the Elderm Mountains portion of Oath in Felghana is quite long, be ready to hear this song run through plenty of times.
v224. Ys: The Oath in Felghana (PSP) - Beat of Destruction
The final dungeon of Ys: The Oath in Felghana possesses this pulse-pounding track. Adol is going into the heart of Genos Island where the ancient evil lies and threatens Felghana and its people. Mixed with brass and strings synth and electric guitar, Beat of Destruction makes a lasting impression in the player's mind as they explore the deep darkness of the dungeon.
v225. Ys: The Oath in Felghana (PSP) - The Strongest Foe
The final theme we'll be listening to today is the final boss theme of the game, The Strongest Foe. A series of electric guitar phrases introduce this theme to players before the main theme kicks in. My favorite part of the final boss theme first occurs at 1:29 to 1:57. You get a bold amount of brass in uptempo form followed by electric guitars echoing what the brass just played. The entire theme gets you into the mindset to take down the foreboding boss that stands in your way of the ending credits.
===
That just about wraps up this edition of my favorite VGMs. As always the VGM Database is here for you to carouse and enjoy its offerings until next week.
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Monday, October 8, 2012
SuperPhillip's Favorite VGMs - Lucky XIII Edition
For the past two weeks we have looked at two Nintendo titles and listened to their tracks. This week's edition of SuperPhillip's Favorite VGMs enters the lands of Pulse and Cocoon with Final Fantasy XIII. The game was listed in my article Sour Games, Sweet Soundtracks from early this year. Just like with our look and listen to The Legend of Zelda: Skyward Sword and Kid Icarus: Uprising, we have five tracks to represent Final Fantasy XIII today. Let's get to them!
v211. Final Fantasy XIII (PS3, 360) - Blinded By Light
Masashi Hamauzu composed all of the music to Final Fantasy XIII, and he did a splendid job with the majority of the soundtrack. Blinded By Light is the battle theme of the game, and it is important for an RPG to have a stellar theme for battle as it is generally one of the most heard songs in a game. Even though Final Fantasy XIII players will listen to this track over and over again, its fantastic melody and tempo make for a terrific tune.
v212. Final Fantasy XIII (PS3, 360) - Serah's Theme
We go from a battle theme to a character theme. This is Serah's Theme, the theme for Lightning's sister. Serah would go on to take the starring role in the direct sequel to Final Fantasy XIII, surprisingly called Final Fantasy XIII-2. Where do they come up with these creative titles? Anyhow, Serah's Theme is a gentle vocal track that touches upon the listener's soul. What it lacks in length it makes up for in pure loveliness.
v213. Final Fantasy XIII (PS3, 360) - The Sunleth Waterscape
Essentially a peppy pop version of Serah's Theme, The Sunleth Waterscape welcomes you with its song. Like Serah's song, this theme also is supported by some grand vocals. The piano, strings and fast beat make for a song that can get your head bopping and smile... smiling. The Sunleth Waterscape would make an appearance as the field song for the Final Fantasy XIII section of the brilliant Theatrhythm Final Fantasy (3DS).
v214. Final Fantasy XIII (PS3, 360) - Pulse de Chocobo
Listed as the top Chocobo theme in my Best of Final Fantasy Music special this past summer, Pulse de Chocobo drives you to ride the world of Pulse aboard your feathery Chocobo friend with this jazzy and fast-paced rendition. The piano kicks in alongside the drums, setting the tempo; the brass makes its presence known; and the entire theme enters your head and stays like a welcomed guest. Masashi Hamauzu did Nobuo Uematsu's original Chocobo theme a great service with this track.
v215. Final Fantasy XIII (PS3, 360) - Fighting Fate
I believe the word "epic" is thrown around way too often nowadays. Everything from slam dunks to high fives to farts are considered epic. Then the word loses its luster for when it is supposed to be used like to describe this theme for the various battles with Barthandelus, the main antagonist of Final Fantasy XIII. Fighting Fate has it all -- bold brass, magnanimous drums, a lively choir, powerful chords, and a sweeping series of strings.
We have reached the end of another edition yet again. For more VGM greatness, check out my VGM database. Every VGM ever listed is recorded there for your listening convenience. Next week we will have a new game being showcased on the good, old-fashioned Favorite VGMs.
v211. Final Fantasy XIII (PS3, 360) - Blinded By Light
Masashi Hamauzu composed all of the music to Final Fantasy XIII, and he did a splendid job with the majority of the soundtrack. Blinded By Light is the battle theme of the game, and it is important for an RPG to have a stellar theme for battle as it is generally one of the most heard songs in a game. Even though Final Fantasy XIII players will listen to this track over and over again, its fantastic melody and tempo make for a terrific tune.
v212. Final Fantasy XIII (PS3, 360) - Serah's Theme
We go from a battle theme to a character theme. This is Serah's Theme, the theme for Lightning's sister. Serah would go on to take the starring role in the direct sequel to Final Fantasy XIII, surprisingly called Final Fantasy XIII-2. Where do they come up with these creative titles? Anyhow, Serah's Theme is a gentle vocal track that touches upon the listener's soul. What it lacks in length it makes up for in pure loveliness.
v213. Final Fantasy XIII (PS3, 360) - The Sunleth Waterscape
Essentially a peppy pop version of Serah's Theme, The Sunleth Waterscape welcomes you with its song. Like Serah's song, this theme also is supported by some grand vocals. The piano, strings and fast beat make for a song that can get your head bopping and smile... smiling. The Sunleth Waterscape would make an appearance as the field song for the Final Fantasy XIII section of the brilliant Theatrhythm Final Fantasy (3DS).
v214. Final Fantasy XIII (PS3, 360) - Pulse de Chocobo
Listed as the top Chocobo theme in my Best of Final Fantasy Music special this past summer, Pulse de Chocobo drives you to ride the world of Pulse aboard your feathery Chocobo friend with this jazzy and fast-paced rendition. The piano kicks in alongside the drums, setting the tempo; the brass makes its presence known; and the entire theme enters your head and stays like a welcomed guest. Masashi Hamauzu did Nobuo Uematsu's original Chocobo theme a great service with this track.
v215. Final Fantasy XIII (PS3, 360) - Fighting Fate
I believe the word "epic" is thrown around way too often nowadays. Everything from slam dunks to high fives to farts are considered epic. Then the word loses its luster for when it is supposed to be used like to describe this theme for the various battles with Barthandelus, the main antagonist of Final Fantasy XIII. Fighting Fate has it all -- bold brass, magnanimous drums, a lively choir, powerful chords, and a sweeping series of strings.
===
We have reached the end of another edition yet again. For more VGM greatness, check out my VGM database. Every VGM ever listed is recorded there for your listening convenience. Next week we will have a new game being showcased on the good, old-fashioned Favorite VGMs.
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Monday, September 24, 2012
SuperPhillip's Favorite VGMs - Skyward Sword Edition
Starting this week and lasting for the next nine weeks, SuperPhillip Central is doing the VGMs a bit differently. Instead of having five different games, each edition from now until much later will be devoted to one single game. Today's first edition of this new and temporary treatment focuses on SPC's Game of 2011 and Soundtrack of 2011, The Legend of Zelda: Skyward Sword for the Nintendo Wii. We started SuperPhillip's Favorite VGMs with a track from this game, and now we come full circle and start the next 200 VGMs with five tracks from the title.
v201. The Legend of Zelda: Skyward Sword (Wii) - The Sky
Much like the ocean of The Legend of Zelda: The Wind Waker, Skyward Sword's sky is the overworld of the game, connecting multiple large islands and drop off points for Link to explore. Controlling the Loftwing took some getting used to, like any new control scheme, but once it was nailed, it was intuitive and felt great. The Sky's theme is a brass and woodwind-filled song that is incredibly triumphant.
v202. The Legend of Zelda: Skyward Sword (Wii) - Koloktos / Moldarach
A brilliant boss battle theme for Koloktos, an idol that is listed on Best Boss Battles in Gaming History - Part Six, and Moldarach, this song increases the tension to an already tense battle atmosphere. For Moldarach, you had to use the Gust Bellows to blow away the sand to find the scorpion boss. For Koloktos, you needed to use the Whip to loosen and remove the golden statue's arms and then use a giant sword to unleash holy heck on it.
v203. The Legend of Zelda: Skyward Sword (Wii) - Final Ghirahim
You face Ghirahim, the self-proclaimed Demon Lord, three times throughout Link's quest in Skyward Sword. This version of the theme, the final battle with the Demon Lord himself, starts off with a bang as a choir backs the traditional fight theme for Ghirahim. These battles put all of your sword-slashing skills and swordplay to the test. All those encounters with meager enemies has set you up for this final confrontation. Persevere, as Zelda and the world depend on it!
v204. The Legend of Zelda: Skyward Sword (Wii) - Fi's Farewell
Fi's theme is played on piano and then pan flute for a gentle, forlorn theme, perfect for a goodbye. Master, there is a 99% chance that this theme tugged at my heartstrings. This was despite knowing that many players out there did not care for the character of Fi. Considering she constantly interrupted gameplay, I can empathize. Regardless, it's a fond farewell for Fi, and this theme only helps in giving the player a feeling of sadness.
v205. The Legend of Zelda: Skyward Sword (Wii) - Staff Roll
The quintessential credits theme for a Zelda game, but then again it's so difficult to choose a best when many of them are so excellent, Skyward Sword's Staff Roll theme starts off with a flowing version of the Ballad of the Goddess, the main theme of the game. It is followed by the fully orchestrated version of The Legend of Zelda main theme, and finally, after an interlude, back to a rousing rendition of Ballad of the Goddess, punctuated by a full choir. A great sendoff to a great game.
The Legend of Zelda: Skyward Sword was the first Zelda game to have the majority of its music be orchestrated. Not only did this punctuate the marvelous melodies and music very well, it brought a more "epic" - if you will - feel to the game. And it did so while retaining memorable melodies without having every song feel like its built for atmosphere solely like some games that are fully symphonic. I hope with these five songs you can see why The Legend of Zelda: Skyward Sword was nominated and won the category for Best Soundtrack of 2011.
Stay with SuperPhillip Central this week as we list the best Nintendo franchises, review Kirby's Dream Collection: Special Edition, and present ten more of the fifty best Nintendo Wii games. It's going to be a fun and busy week!
Until then, why not check out my VGMs Database for past video game tracks selected?
v201. The Legend of Zelda: Skyward Sword (Wii) - The Sky
Much like the ocean of The Legend of Zelda: The Wind Waker, Skyward Sword's sky is the overworld of the game, connecting multiple large islands and drop off points for Link to explore. Controlling the Loftwing took some getting used to, like any new control scheme, but once it was nailed, it was intuitive and felt great. The Sky's theme is a brass and woodwind-filled song that is incredibly triumphant.
v202. The Legend of Zelda: Skyward Sword (Wii) - Koloktos / Moldarach
A brilliant boss battle theme for Koloktos, an idol that is listed on Best Boss Battles in Gaming History - Part Six, and Moldarach, this song increases the tension to an already tense battle atmosphere. For Moldarach, you had to use the Gust Bellows to blow away the sand to find the scorpion boss. For Koloktos, you needed to use the Whip to loosen and remove the golden statue's arms and then use a giant sword to unleash holy heck on it.
v203. The Legend of Zelda: Skyward Sword (Wii) - Final Ghirahim
You face Ghirahim, the self-proclaimed Demon Lord, three times throughout Link's quest in Skyward Sword. This version of the theme, the final battle with the Demon Lord himself, starts off with a bang as a choir backs the traditional fight theme for Ghirahim. These battles put all of your sword-slashing skills and swordplay to the test. All those encounters with meager enemies has set you up for this final confrontation. Persevere, as Zelda and the world depend on it!
v204. The Legend of Zelda: Skyward Sword (Wii) - Fi's Farewell
Fi's theme is played on piano and then pan flute for a gentle, forlorn theme, perfect for a goodbye. Master, there is a 99% chance that this theme tugged at my heartstrings. This was despite knowing that many players out there did not care for the character of Fi. Considering she constantly interrupted gameplay, I can empathize. Regardless, it's a fond farewell for Fi, and this theme only helps in giving the player a feeling of sadness.
v205. The Legend of Zelda: Skyward Sword (Wii) - Staff Roll
The quintessential credits theme for a Zelda game, but then again it's so difficult to choose a best when many of them are so excellent, Skyward Sword's Staff Roll theme starts off with a flowing version of the Ballad of the Goddess, the main theme of the game. It is followed by the fully orchestrated version of The Legend of Zelda main theme, and finally, after an interlude, back to a rousing rendition of Ballad of the Goddess, punctuated by a full choir. A great sendoff to a great game.
===
The Legend of Zelda: Skyward Sword was the first Zelda game to have the majority of its music be orchestrated. Not only did this punctuate the marvelous melodies and music very well, it brought a more "epic" - if you will - feel to the game. And it did so while retaining memorable melodies without having every song feel like its built for atmosphere solely like some games that are fully symphonic. I hope with these five songs you can see why The Legend of Zelda: Skyward Sword was nominated and won the category for Best Soundtrack of 2011.
Stay with SuperPhillip Central this week as we list the best Nintendo franchises, review Kirby's Dream Collection: Special Edition, and present ten more of the fifty best Nintendo Wii games. It's going to be a fun and busy week!
Until then, why not check out my VGMs Database for past video game tracks selected?
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Thursday, September 13, 2012
Tekken Tag Tournament 2: Wii U Edition (Wii U) New Trailer
Tekken Tag Tournament 2 recently released this past Tuesday for the Xbox 360 and PlayStation 3. Not one to leave Nintendo's new hardware out of the fun, Namco Bandai is releasing the game on the Wii U, but this time around it has some exclusive features. One such feature is a Mario item-themed mode consisting of mushrooms that grow and shrink opponents as they cross paths with them. The other, and cooler addition in this writer's opinion, are character costumes based on Nintendo franchises like Mario, Zelda, Metroid, and Star Fox. If you haven't yet picked up a copy of this 3D fighter, has this trailer made you want to wait?
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Wednesday, April 18, 2012
SPC Quickies - Volume Eleven - 3D Classics Edition
It was back in September of last year when the SPC Quickies last made their appearance. Let's make up for lost time with Volume Eleven. Today I will be swiftly reviewing five 3D Classics games from the 3DS's eShop. It's been awhile since our last SPC Quickies segment, so here's how the scoring goes:
5 - Fantastic
4 - Great
3 - Fair
2 - Poor
1 - Awful
3D Classics: Excitebike

This 3D Classics title was original free for 3DS owners up until July 6th of last year. Now that it costs money, is the game worth the $5.99 asking price? Well, no, it really doesn't. There are but two modes to try out: one has you racing by your lonesome against the clock while the other has you racing against CPU racers. Then there are only five pre-made tracks with the ability to create your own, but even here you are limited as there are less than a dozen pieces to utilize making for quick boredom. You can probably complete Excitebike in a sitting or two, and see everything the game has to offer. Do not buy.
[SuperPhillip Says: 2/5]

3D Classics: Kid Icarus

Available from pre-ordering Kid Icarus: Uprising at Amazon, Best Buy, or Gamestop or purchasing it outright from Gamestop, 3D Classics: Kid Icarus brings with it multiple levels of the angelic hero Pit taking on Medusa's nefarious forces. The backgrounds have been altered from their plain black backgrounds from the NES version with trippy colors and effects. The game looks better for it. Be warned, though, as Kid Icarus was always a difficult game, and even with the addition of shooting more arrows at a faster rate, the game can be massively challenging. It's a welcome challenge, however, and worthy of being in your 3DS collection of downloadable games.
[SuperPhillip Says: 4/5]

3D Classics: Kirby's Adventure

Originally one of the last titles released for the Nintendo Entertainment System, Kirby makes his 3DS debut as a downloadable title in 3D Classics: Kirby's Adventure. The Star Rod has been stolen by the sinister King Dedede and broken up in seven pieces spread across seven worlds. It's up to the restless Kirby to save the day. This game was one of the first titles to allow Kirby to suck up foes and steal their powers, perfect for taking out enemies in a variety of ways. The parallax effects and stereoscopic 3D make for an impressive feast for the eyes. The game can be pretty hard at times, too, such as the battle with Kirby villain Kracko. That said, Kirby's Adventure is definitely worth a look and a buy.
[SuperPhillip Says: 4/5]

3D Classics: Xevious

If you like games where memorization of hazards and obstacles is key to survival, then perhaps you'll enjoy 3D Classics: Xevious. My first run-in with Xevious wasn't on the original platform the game released on. Instead, it was an unlockable game within Star Fox Assault (GCN). With the 3DS's glasses-free 3D, it is easier to judge distance between ground force shots trying to take you out. Xevious is a difficult game, but practice makes perfect, and gunning for high scores is always a fun treat. Unfortunately, there is no online leaderboard to speak of, so you will be sadly competing against your lonely self. Regardless, 3D Classics: Xevious is an interesting, if not average title for your 3DS.
[SuperPhillip Says: 3/5]

3D Classics: Urban Champion

The third 3D Classics release was a bad and boring brawler named Urban Champion. It wasn't a good game when it released way back on the NES, and it isn't a good game now. The 3D effect is more distracting than anything, offering little to no "wow" factor at all. The game is highly repetitive and unrewarding-- there is nothing to come back to once you've played through this mediocre title. Sure, if you have a friend with a copy of the game, you can play the game together, but why would you want to? Even at a discounted (for eShop's standards) price, it is not a game that I would recommend to anyone-- even my most hated enemy. Okay, maybe I'd give it a recommendation to them...
[SuperPhillip Says: 1/5]

We have concluded another installment of the SPC Quickies. Hopefully we'll see Volume Twelve come sooner rather than later! Stick around for more SPC coming this week!
5 - Fantastic
4 - Great
3 - Fair
2 - Poor
1 - Awful
===
3D Classics: Excitebike

This 3D Classics title was original free for 3DS owners up until July 6th of last year. Now that it costs money, is the game worth the $5.99 asking price? Well, no, it really doesn't. There are but two modes to try out: one has you racing by your lonesome against the clock while the other has you racing against CPU racers. Then there are only five pre-made tracks with the ability to create your own, but even here you are limited as there are less than a dozen pieces to utilize making for quick boredom. You can probably complete Excitebike in a sitting or two, and see everything the game has to offer. Do not buy.
[SuperPhillip Says: 2/5]

3D Classics: Kid Icarus

Available from pre-ordering Kid Icarus: Uprising at Amazon, Best Buy, or Gamestop or purchasing it outright from Gamestop, 3D Classics: Kid Icarus brings with it multiple levels of the angelic hero Pit taking on Medusa's nefarious forces. The backgrounds have been altered from their plain black backgrounds from the NES version with trippy colors and effects. The game looks better for it. Be warned, though, as Kid Icarus was always a difficult game, and even with the addition of shooting more arrows at a faster rate, the game can be massively challenging. It's a welcome challenge, however, and worthy of being in your 3DS collection of downloadable games.
[SuperPhillip Says: 4/5]

3D Classics: Kirby's Adventure

Originally one of the last titles released for the Nintendo Entertainment System, Kirby makes his 3DS debut as a downloadable title in 3D Classics: Kirby's Adventure. The Star Rod has been stolen by the sinister King Dedede and broken up in seven pieces spread across seven worlds. It's up to the restless Kirby to save the day. This game was one of the first titles to allow Kirby to suck up foes and steal their powers, perfect for taking out enemies in a variety of ways. The parallax effects and stereoscopic 3D make for an impressive feast for the eyes. The game can be pretty hard at times, too, such as the battle with Kirby villain Kracko. That said, Kirby's Adventure is definitely worth a look and a buy.
[SuperPhillip Says: 4/5]

3D Classics: Xevious

If you like games where memorization of hazards and obstacles is key to survival, then perhaps you'll enjoy 3D Classics: Xevious. My first run-in with Xevious wasn't on the original platform the game released on. Instead, it was an unlockable game within Star Fox Assault (GCN). With the 3DS's glasses-free 3D, it is easier to judge distance between ground force shots trying to take you out. Xevious is a difficult game, but practice makes perfect, and gunning for high scores is always a fun treat. Unfortunately, there is no online leaderboard to speak of, so you will be sadly competing against your lonely self. Regardless, 3D Classics: Xevious is an interesting, if not average title for your 3DS.
[SuperPhillip Says: 3/5]

3D Classics: Urban Champion

The third 3D Classics release was a bad and boring brawler named Urban Champion. It wasn't a good game when it released way back on the NES, and it isn't a good game now. The 3D effect is more distracting than anything, offering little to no "wow" factor at all. The game is highly repetitive and unrewarding-- there is nothing to come back to once you've played through this mediocre title. Sure, if you have a friend with a copy of the game, you can play the game together, but why would you want to? Even at a discounted (for eShop's standards) price, it is not a game that I would recommend to anyone-- even my most hated enemy. Okay, maybe I'd give it a recommendation to them...
[SuperPhillip Says: 1/5]

We have concluded another installment of the SPC Quickies. Hopefully we'll see Volume Twelve come sooner rather than later! Stick around for more SPC coming this week!
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Friday, January 27, 2012
SuperPhillip's Top Ten Games of All Time - 2012 Edition
As promised I have battled in my brain the ten titles out of hundreds I have played that I deem to be the top ten of all time. My focus is on Nintendo platforms as my first gaming systems were mainly Nintendo. I did get to play Sega's Genesis off and on, but nothing really gelled with me. I was always on the Nintendo side of things in the nineties. Then when Sony came out with their PlayStation, my brother and I became two console gamers with the PS1 and the Nintendo 64.
This generation we had all three main consoles before the Xbox 360 died three months out of the warranty. Now we have our 60 gig PlayStation 3 and our Nintendo Wii which needed to be repaired once already. Consoles just aren't made like they used to be which makes me wary on going headfirst into the next generation of systems. Nonetheless, I think I have set up the following list just splendidly. Before we begin, why not take a look at my list from way back in 2008? Enough rambling from me-- let's get to the games!
10) Super Smash Bros. Brawl (Wii)

The all-star brawl is on! I was devastated when I found out that all of my data from my old Wii could not be restored. That meant all the work in my village in Animal Crossing: City Folk was gone, all my perfect swings in We Love Golf! were for naught, and the killer, my unlocks in Super Smash Bros. Brawl went kaput. Today I'm slowly slogging through the game. I have opened up all of the stages, I am one character away from having them all, and I am slowly building my collection of trophies. Replaying the game isn't all too bad surprisingly. I am enjoying my time once more. It is like the return of an old friend who was long gone. I love the stages, the characters, combing through my army of trophies, squealing with delight when I pick up a new trophy, sticker, or CD, and battling with the beautiful graphics. The addition of Final Smashes added a new dimension to the game. It's a mad scramble when a Smash Ball appears in thin air. Who will break it open and unleash its power on their opponents? Even with having to recollect everything all over again, I cannot help but be in a state of delight with this love letter to fans of anything Nintendo. Note: The following shots were taken by me.
9) Perfect Dark (N64, XBLA)

Unfortunately my 360 died before Perfect Dark went old school on Xbox Live with online play, a new and super impressive graphical engine, and nothing in the way of slowdown, unlike the N64 original. Regardless, I cannot count how many hours I played multiplayer in Perfect Dark, unlocking awesome new arenas with perfect vantage points, hideouts, and shortcuts. I loved the Villa, Area 56, Skedar, and the 15+ large-scaled arenas that were the locations of many a fierce and intense shootout. Who didn't love having matches with proximity mines only or rockets only? Playing with bots that could be given different personalities like a pugilist, a simulant that always goes after the person in last place, or a bot that stocked up heavily on ammo so no one else could take it. The Combat Simulator portion of the game was meaty and could have been its own title, but no, Rare was ambitious and included an excellent single-player campaign with many missions and objectives to tackle. The objectives changed or more were added pending on your chosen difficulty level. I will always remember the day I beat the game on Perfect Agent, one of my favorite feats in my 20+ year gaming history. Perfect Dark took the formula GoldenEye 007 laid down and-- forgive me-- "perfected" it to make the best FPS in the history of the genre... at least of what I've played. The shots below come from the XBLA version that I did not get to try out.
8) Banjo-Kazooie (N64, XBLA)

With a preorder of Banjo-Kazooie: Nuts & Bolts, a fine game in its own right (many fans would disagree), I received a download code for the Xbox Live Arcade version of one of my favorite 3D platformers of all time, the original Banjo-Kazooie. Yes, it even beats Super Mario 64. How's that for a controversial opinion? The game was divided up between nine unique and diverse worlds such as Mumbo's Mountain (introductory level), Treasure Trove Cove (pirate's realm with sandy beaches and one ornery shark), Mad Monster Mansion (your worst fears come alive), and Click Clock Wood (made up of the four seasons). Speaking of Mumbo, this shaman could transform Banjo and Kazooie into one of many transformations that were pertinent to not only survival but to acquiring Jiggies, the power stars of the game, used to open new worlds. You could become a termite, a crocodile, a walrus, and even a flying bee. Each world had Bottles placed in various locations to slowly teach the bear and bird duo new moves like the Talon Trot, made for walking up steep slopes that Banjo would otherwise slide right down. I vastly prefer the XBLA version as it not only clears up and makes the Stop 'N Swap mystery useful, but it also allows you to collect musical notes (100 in each world) and not have to gather them all in one go. This means dying at 99 notes won't make you have to collect them all over again. Add in HD visuals, and you have the Xbox 360's best platformer.
7) Mega Man X (SNES)

Classic Mega Man is my brother's favorite, and seeing Capcom's treatment of him by putting the North America Mega Man from the original game's cover in Street Fighter X Tekken, it's a shame how blatant they are trolling Mega Man's fanbase. Regardless, Mega Man X was a more serious storyline and setting for the blue bomber, placing him in a faraway future where the Sigma virus has infected reploids, turning them into Mavericks. It's up to X and his partner (no, not that kind of partner, sickos) to lead the charge against them. With twelve or so levels, eight of which are able to be played in any order, new bosses that instead of being men or women (Top Man, Star Man, Gravity Man, etc.) were animals like Launch Octopus, Chill Penguin, and Storm Eagle, and hidden secrets in the form of armor upgrades from Dr. Light, heart tanks which boosted X's health, and sub tanks used to give X extra help in case his health goes dangerously low in battle, Mega Man X meant business. There was just more to do in Mega Man X, and now you don't even need sixteen digit passwords to save your progress. You can pick up either the PS2 or GameCube version of the Mega Man X Collection, and save right to a memory card! Now that's progress!
6) Super Mario Galaxy (Wii)

I was originally blown away by this game, but the more I played one of the next titles on this list, the less impressive this one was. It was very easy in difficulty save for some daredevil and timed runs. Regardless of this, Super Mario Galaxy is still one of the premier games of the generation as well as one of the best games of the generation. The presentation alone is unlike any Mario game before it. It is one of the Wii's greatest looking games and has a stellar soundtrack to boot, composed mostly by Mahito Yokota. There's plenty of great moments in Super Mario Galaxy such as spinning rocks into the face of Bouldergeist, ground pounding stumps to make gigantic worms pop out of planetoids made out of apples in Gusty Garden Galaxy, carefully balancing the Wii remote so you can guide a ball Mario is running on safely to the goal, and launching from a star pad and having a volcano erupt in all of its fiery glory behind Mario in Melty Molten Galaxy. Then there's the glorious galaxies Mario explores such as Good Egg, Freezeflame, Buoy Base, Beach Bowl, Dusty Dune, and so many more. Make no mistake about it, Super Mario Galaxy is living, albeit virtual proof that Nintendo knows how to make genre-defining games. Forgive me if you think that this is hyperbole, but I stand by it.
5) Resident Evil 4: Wii Edition (Wii)

I have played Resident Evil 4 on so many platforms now, I think there's more varieties of the game than there are Starbucks Coffee shops in the world. Nonetheless, I first encountered Resident Evil 4 in the pages of Nintendo Power. The game was touted as a big exclusive for the GameCube, one of the Capcom Five. Most of know how that turned out... Anyway, I opted to get my grandma (bless her heart) to purchase the game for me at the Galleria's GameStop location for my birthday back in 2005 or whenever the game came out. I wasn't expecting much as I had never played the series until then. When I finally placed that small DVD into the GameCube, shut the lid, and powered that tiny box on, my jaw hit the floor. Not only were the ambient environments breathtaking (the European woods with its fog, many dead leaves on the ground, and dilapidated houses), but the action was intense as well (the first villager encounter with the tense music made me almost wet myself. Thankfully I had my diaper on just in case). Then came the PlayStation 2 port with prerendered cutscenes instead of using the game's engine like the GameCube version. This port added an Assignment Ada mode. Fast-forward a few years later and the Wii gets its own installment, the one I consider to be the definitive version (and also one of the first games on SPC to be given a perfect 10/10). Not only did it have all of the bonus content such as Assignment Ada and the unlockable weapons and costumes for Leon and Ashley, but it had precise pointer controls for easy sniping, shooting, and slaying. Don't like it? Then use a traditional controller. That option alone makes Resident Evil 4: Wii Edition to best version of the bunch, SD or HD.
4) The Legend of Zelda: A Link to the Past (SNES)

I had dabbled a bit as a naive young child with the original Legend of Zelda only to always get my butt kicked by those lion enemies and Darknuts. It was either that or I'd get routinely lost with no assistance but the map inside the instruction booklet. Seriously, how obtuse is using a flute to empty a lake or burning a seemingly random bush to enter a dungeon? I'm getting off track. The first Zelda that I truly enjoyed was on the Super Nintendo. It was the third Zelda, and it was much more newbie friendly indeed-- The Legend of Zelda: A Link to the Past. The game started off on the right foot with an... I hate to say this word as it's overused everywhere now... epic start. Link wakes up to find his uncle gone to Hyrule Castle as flashes of lightning goes off, rain pours to the ground, and darkness fills the air. The game had incredibly designed dungeons and two terrific overworlds which made you think in multiple dimensions. Couldn't reach an area of a dungeon? Perhaps you had to fall from a higher floor to reach it! And just when you thought the game was over after battling the sorcerer Agahnim, a whole new dark world opened up to explore! There was a myriad of items to help Link on his quest like the hookshot, multiple canes, the Pegasus Boots, the ice and fire rods, and multiple medallions. Heart Containers could be found high and low for the adventurer who pursued them, and maybe even other secrets, too. The Legend of Zelda: A Link to the Past is without a doubt my favorite 2D Zelda, but is it my favorite of the franchise?
3) Super Mario World (SNES)

Welcome to Dinosaur Land! Mario, Luigi, and newcomer Yoshi team up to tackle Bowser's ill-conceived children in Super Mario World. I loved the map of this game, being able to choose my own path to Bowser through discovering hidden exits in levels. This kind of freedom was uncommon in a platformer at this point in time, and Super Mario World definitely delivered in that regard. Moreover, World controlled sensationally and was truly challenging in every sense of the world. The difficulty curve is almost unmatched to this day. From battling Super Koopas on Butter Bridge to going inside a Koopa Kid's castle and taking on Magikoopas, there was a wide variety of locales and places to visit and venture to in Super Mario World. The benefit of playing with two players added to the fun. If one player couldn't complete a level, maybe the second player could. The addition of having the ability to store an item and have it given to either Mario or Luigi at any point in time allowed even the worst SMB player a chance to triumph over Bowser and his Koopa offspring. Many love Super Mario Bros. 3 the most, but I'm in the camp of cool kids that dig Super Mario World the best.
2) Super Mario Galaxy 2 (Wii)

It's an adventure that's out of this world. The game that somehow eclipsed Nintendo EAD's already impressive and outstanding work in Super Mario Galaxy, Super Mario Galaxy 2 took everything to an entirely new level. It hit the ball not just out of the park but out of the atmosphere (space joke #2). The galaxies were more plentiful, the boss battles were more entertaining, and the challenge was more difficult. It was the game that fans of the original like myself were clamoring for. Another thing players were wanting was the return of Yoshi, and Mario's faithful dino returned in a big way, helping Mario or Luigi traverse large gaps as well as gobble up annoying enemies. The gravity element from the original continued to make the series look and feel unlike any other on the market. Mahito Yokota came back to compose the music for the game, and he somehow created an even better score than the original with bombastic boss themes, catchy galaxy themes, and other fun melodies that feel like they came from a space opera and not a Mario game. Even after the original 120 stars have been collected, the game isn't over just yet. 120 more green stars appear in hard-to-reach locations for the completionist to gather. The greatest game of this generation (why it didn't win many Game of the Year awards besides from SuperPhillip Central and a few other places is criminal and proves this industry has a short attention span), Super Mario Galaxy 2 is nothing if not phenomenal, and that might even be short-selling it.
1) The Legend of Zelda: Ocarina of Time 3D (3DS)

What do you get when you take my favorite game of all time, update the graphics, add a new boss rush mode, throw in a completely different quest after the original game has been beaten, and remove all of the framerate issues and slowdown from the Nintendo 64 classic? You get The Legend of Zelda: Ocarina of Time 3D for the Nintendo 3DS. It was the first 3DS game in my collection, and it was the main reason I wanted the system to begin with. A game has to be powerful and desirable enough to make someone purchase a system for one game. Well, Ocarina of Time 3D managed to do just that for me. Sure, it was a gift, but still. Having the option to assign items and equipment like the Iron Boots to one of four buttons (two face buttons and two touch screen buttons) made shuffling through said items and equipment a breeze and no longer a hassle. It made trekking through an already difficult dungeon in the Water Temple less taxing on the player. Remember the original and always having to pause the game to equip and take off your Iron Boots? No longer a problem with Ocarina of Time 3D. Chuck in (but ever so carefully) some fabulous stereoscopic 3D visuals, tried and true gameplay from 1997 that has withstood the test of time, and all of the aforementioned fresh content, and you have a game that I will perpetually be returning to and consider my favorite game of all time.... of all time!
Honorable Mentions:
LittleBigPlanet 2 (PS3)
Mega Man X4 (PS1)
Mega Man X2 (SNES)
Donkey Kong Country 2: Diddy's Kong Quest (SNES)
The Legend of Zelda: The Minish Cap (GBA)
The Legend of Zelda: Skyward Sword (Wii)
New Super Mario Bros. Wii (Wii)
Metroid Prime (GCN)*
*was number ten on my 2008 list
Now that you have perused my list of favorite games, what are your top ten games of all time? Don't be shy now. Share your list with your fellow SPC readers in the comments section as well as your thoughts on the games in my list. Too Nintendo-heavy for your tastes?
This generation we had all three main consoles before the Xbox 360 died three months out of the warranty. Now we have our 60 gig PlayStation 3 and our Nintendo Wii which needed to be repaired once already. Consoles just aren't made like they used to be which makes me wary on going headfirst into the next generation of systems. Nonetheless, I think I have set up the following list just splendidly. Before we begin, why not take a look at my list from way back in 2008? Enough rambling from me-- let's get to the games!
~SUPERPHILLIP'S TOP TEN GAMES OF ALL TIME - 2012 EDITION~
10) Super Smash Bros. Brawl (Wii)

The all-star brawl is on! I was devastated when I found out that all of my data from my old Wii could not be restored. That meant all the work in my village in Animal Crossing: City Folk was gone, all my perfect swings in We Love Golf! were for naught, and the killer, my unlocks in Super Smash Bros. Brawl went kaput. Today I'm slowly slogging through the game. I have opened up all of the stages, I am one character away from having them all, and I am slowly building my collection of trophies. Replaying the game isn't all too bad surprisingly. I am enjoying my time once more. It is like the return of an old friend who was long gone. I love the stages, the characters, combing through my army of trophies, squealing with delight when I pick up a new trophy, sticker, or CD, and battling with the beautiful graphics. The addition of Final Smashes added a new dimension to the game. It's a mad scramble when a Smash Ball appears in thin air. Who will break it open and unleash its power on their opponents? Even with having to recollect everything all over again, I cannot help but be in a state of delight with this love letter to fans of anything Nintendo. Note: The following shots were taken by me.
9) Perfect Dark (N64, XBLA)

Unfortunately my 360 died before Perfect Dark went old school on Xbox Live with online play, a new and super impressive graphical engine, and nothing in the way of slowdown, unlike the N64 original. Regardless, I cannot count how many hours I played multiplayer in Perfect Dark, unlocking awesome new arenas with perfect vantage points, hideouts, and shortcuts. I loved the Villa, Area 56, Skedar, and the 15+ large-scaled arenas that were the locations of many a fierce and intense shootout. Who didn't love having matches with proximity mines only or rockets only? Playing with bots that could be given different personalities like a pugilist, a simulant that always goes after the person in last place, or a bot that stocked up heavily on ammo so no one else could take it. The Combat Simulator portion of the game was meaty and could have been its own title, but no, Rare was ambitious and included an excellent single-player campaign with many missions and objectives to tackle. The objectives changed or more were added pending on your chosen difficulty level. I will always remember the day I beat the game on Perfect Agent, one of my favorite feats in my 20+ year gaming history. Perfect Dark took the formula GoldenEye 007 laid down and-- forgive me-- "perfected" it to make the best FPS in the history of the genre... at least of what I've played. The shots below come from the XBLA version that I did not get to try out.
8) Banjo-Kazooie (N64, XBLA)

With a preorder of Banjo-Kazooie: Nuts & Bolts, a fine game in its own right (many fans would disagree), I received a download code for the Xbox Live Arcade version of one of my favorite 3D platformers of all time, the original Banjo-Kazooie. Yes, it even beats Super Mario 64. How's that for a controversial opinion? The game was divided up between nine unique and diverse worlds such as Mumbo's Mountain (introductory level), Treasure Trove Cove (pirate's realm with sandy beaches and one ornery shark), Mad Monster Mansion (your worst fears come alive), and Click Clock Wood (made up of the four seasons). Speaking of Mumbo, this shaman could transform Banjo and Kazooie into one of many transformations that were pertinent to not only survival but to acquiring Jiggies, the power stars of the game, used to open new worlds. You could become a termite, a crocodile, a walrus, and even a flying bee. Each world had Bottles placed in various locations to slowly teach the bear and bird duo new moves like the Talon Trot, made for walking up steep slopes that Banjo would otherwise slide right down. I vastly prefer the XBLA version as it not only clears up and makes the Stop 'N Swap mystery useful, but it also allows you to collect musical notes (100 in each world) and not have to gather them all in one go. This means dying at 99 notes won't make you have to collect them all over again. Add in HD visuals, and you have the Xbox 360's best platformer.
7) Mega Man X (SNES)

Classic Mega Man is my brother's favorite, and seeing Capcom's treatment of him by putting the North America Mega Man from the original game's cover in Street Fighter X Tekken, it's a shame how blatant they are trolling Mega Man's fanbase. Regardless, Mega Man X was a more serious storyline and setting for the blue bomber, placing him in a faraway future where the Sigma virus has infected reploids, turning them into Mavericks. It's up to X and his partner (no, not that kind of partner, sickos) to lead the charge against them. With twelve or so levels, eight of which are able to be played in any order, new bosses that instead of being men or women (Top Man, Star Man, Gravity Man, etc.) were animals like Launch Octopus, Chill Penguin, and Storm Eagle, and hidden secrets in the form of armor upgrades from Dr. Light, heart tanks which boosted X's health, and sub tanks used to give X extra help in case his health goes dangerously low in battle, Mega Man X meant business. There was just more to do in Mega Man X, and now you don't even need sixteen digit passwords to save your progress. You can pick up either the PS2 or GameCube version of the Mega Man X Collection, and save right to a memory card! Now that's progress!
6) Super Mario Galaxy (Wii)

I was originally blown away by this game, but the more I played one of the next titles on this list, the less impressive this one was. It was very easy in difficulty save for some daredevil and timed runs. Regardless of this, Super Mario Galaxy is still one of the premier games of the generation as well as one of the best games of the generation. The presentation alone is unlike any Mario game before it. It is one of the Wii's greatest looking games and has a stellar soundtrack to boot, composed mostly by Mahito Yokota. There's plenty of great moments in Super Mario Galaxy such as spinning rocks into the face of Bouldergeist, ground pounding stumps to make gigantic worms pop out of planetoids made out of apples in Gusty Garden Galaxy, carefully balancing the Wii remote so you can guide a ball Mario is running on safely to the goal, and launching from a star pad and having a volcano erupt in all of its fiery glory behind Mario in Melty Molten Galaxy. Then there's the glorious galaxies Mario explores such as Good Egg, Freezeflame, Buoy Base, Beach Bowl, Dusty Dune, and so many more. Make no mistake about it, Super Mario Galaxy is living, albeit virtual proof that Nintendo knows how to make genre-defining games. Forgive me if you think that this is hyperbole, but I stand by it.
5) Resident Evil 4: Wii Edition (Wii)

I have played Resident Evil 4 on so many platforms now, I think there's more varieties of the game than there are Starbucks Coffee shops in the world. Nonetheless, I first encountered Resident Evil 4 in the pages of Nintendo Power. The game was touted as a big exclusive for the GameCube, one of the Capcom Five. Most of know how that turned out... Anyway, I opted to get my grandma (bless her heart) to purchase the game for me at the Galleria's GameStop location for my birthday back in 2005 or whenever the game came out. I wasn't expecting much as I had never played the series until then. When I finally placed that small DVD into the GameCube, shut the lid, and powered that tiny box on, my jaw hit the floor. Not only were the ambient environments breathtaking (the European woods with its fog, many dead leaves on the ground, and dilapidated houses), but the action was intense as well (the first villager encounter with the tense music made me almost wet myself. Thankfully I had my diaper on just in case). Then came the PlayStation 2 port with prerendered cutscenes instead of using the game's engine like the GameCube version. This port added an Assignment Ada mode. Fast-forward a few years later and the Wii gets its own installment, the one I consider to be the definitive version (and also one of the first games on SPC to be given a perfect 10/10). Not only did it have all of the bonus content such as Assignment Ada and the unlockable weapons and costumes for Leon and Ashley, but it had precise pointer controls for easy sniping, shooting, and slaying. Don't like it? Then use a traditional controller. That option alone makes Resident Evil 4: Wii Edition to best version of the bunch, SD or HD.
4) The Legend of Zelda: A Link to the Past (SNES)

I had dabbled a bit as a naive young child with the original Legend of Zelda only to always get my butt kicked by those lion enemies and Darknuts. It was either that or I'd get routinely lost with no assistance but the map inside the instruction booklet. Seriously, how obtuse is using a flute to empty a lake or burning a seemingly random bush to enter a dungeon? I'm getting off track. The first Zelda that I truly enjoyed was on the Super Nintendo. It was the third Zelda, and it was much more newbie friendly indeed-- The Legend of Zelda: A Link to the Past. The game started off on the right foot with an... I hate to say this word as it's overused everywhere now... epic start. Link wakes up to find his uncle gone to Hyrule Castle as flashes of lightning goes off, rain pours to the ground, and darkness fills the air. The game had incredibly designed dungeons and two terrific overworlds which made you think in multiple dimensions. Couldn't reach an area of a dungeon? Perhaps you had to fall from a higher floor to reach it! And just when you thought the game was over after battling the sorcerer Agahnim, a whole new dark world opened up to explore! There was a myriad of items to help Link on his quest like the hookshot, multiple canes, the Pegasus Boots, the ice and fire rods, and multiple medallions. Heart Containers could be found high and low for the adventurer who pursued them, and maybe even other secrets, too. The Legend of Zelda: A Link to the Past is without a doubt my favorite 2D Zelda, but is it my favorite of the franchise?
3) Super Mario World (SNES)

Welcome to Dinosaur Land! Mario, Luigi, and newcomer Yoshi team up to tackle Bowser's ill-conceived children in Super Mario World. I loved the map of this game, being able to choose my own path to Bowser through discovering hidden exits in levels. This kind of freedom was uncommon in a platformer at this point in time, and Super Mario World definitely delivered in that regard. Moreover, World controlled sensationally and was truly challenging in every sense of the world. The difficulty curve is almost unmatched to this day. From battling Super Koopas on Butter Bridge to going inside a Koopa Kid's castle and taking on Magikoopas, there was a wide variety of locales and places to visit and venture to in Super Mario World. The benefit of playing with two players added to the fun. If one player couldn't complete a level, maybe the second player could. The addition of having the ability to store an item and have it given to either Mario or Luigi at any point in time allowed even the worst SMB player a chance to triumph over Bowser and his Koopa offspring. Many love Super Mario Bros. 3 the most, but I'm in the camp of cool kids that dig Super Mario World the best.
2) Super Mario Galaxy 2 (Wii)

It's an adventure that's out of this world. The game that somehow eclipsed Nintendo EAD's already impressive and outstanding work in Super Mario Galaxy, Super Mario Galaxy 2 took everything to an entirely new level. It hit the ball not just out of the park but out of the atmosphere (space joke #2). The galaxies were more plentiful, the boss battles were more entertaining, and the challenge was more difficult. It was the game that fans of the original like myself were clamoring for. Another thing players were wanting was the return of Yoshi, and Mario's faithful dino returned in a big way, helping Mario or Luigi traverse large gaps as well as gobble up annoying enemies. The gravity element from the original continued to make the series look and feel unlike any other on the market. Mahito Yokota came back to compose the music for the game, and he somehow created an even better score than the original with bombastic boss themes, catchy galaxy themes, and other fun melodies that feel like they came from a space opera and not a Mario game. Even after the original 120 stars have been collected, the game isn't over just yet. 120 more green stars appear in hard-to-reach locations for the completionist to gather. The greatest game of this generation (why it didn't win many Game of the Year awards besides from SuperPhillip Central and a few other places is criminal and proves this industry has a short attention span), Super Mario Galaxy 2 is nothing if not phenomenal, and that might even be short-selling it.
1) The Legend of Zelda: Ocarina of Time 3D (3DS)

What do you get when you take my favorite game of all time, update the graphics, add a new boss rush mode, throw in a completely different quest after the original game has been beaten, and remove all of the framerate issues and slowdown from the Nintendo 64 classic? You get The Legend of Zelda: Ocarina of Time 3D for the Nintendo 3DS. It was the first 3DS game in my collection, and it was the main reason I wanted the system to begin with. A game has to be powerful and desirable enough to make someone purchase a system for one game. Well, Ocarina of Time 3D managed to do just that for me. Sure, it was a gift, but still. Having the option to assign items and equipment like the Iron Boots to one of four buttons (two face buttons and two touch screen buttons) made shuffling through said items and equipment a breeze and no longer a hassle. It made trekking through an already difficult dungeon in the Water Temple less taxing on the player. Remember the original and always having to pause the game to equip and take off your Iron Boots? No longer a problem with Ocarina of Time 3D. Chuck in (but ever so carefully) some fabulous stereoscopic 3D visuals, tried and true gameplay from 1997 that has withstood the test of time, and all of the aforementioned fresh content, and you have a game that I will perpetually be returning to and consider my favorite game of all time.... of all time!
Honorable Mentions:
LittleBigPlanet 2 (PS3)
Mega Man X4 (PS1)
Mega Man X2 (SNES)
Donkey Kong Country 2: Diddy's Kong Quest (SNES)
The Legend of Zelda: The Minish Cap (GBA)
The Legend of Zelda: Skyward Sword (Wii)
New Super Mario Bros. Wii (Wii)
Metroid Prime (GCN)*
*was number ten on my 2008 list
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Now that you have perused my list of favorite games, what are your top ten games of all time? Don't be shy now. Share your list with your fellow SPC readers in the comments section as well as your thoughts on the games in my list. Too Nintendo-heavy for your tastes?
Labels:
2012,
edition,
games of all time,
superphillip,
top ten
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