Showing posts with label ys. Show all posts
Showing posts with label ys. Show all posts

Thursday, March 16, 2017

Ys Origin (PS4) Review

A certain new console from a certain big company behind a certain popular plumber released early this month, but SuperPhillip Central's focus right now for its first review of March is Ys Origin. This PlayStation 4 port was handled by DotEmu, and overall, the port turned out okay. Here's the full review of the PS4 version... then later on this month we'll dive into that certain new console!

This could be the start of something big.


...And it is... somewhat. The Ys series may not have the same level of clout or popularity in the gaming world as RPGs like Final Fantasy and Dragon Quest, but it has survived and thrived with a dedicated fan base of players both in Japan and on this side of the world. As the title suggests, Ys Origin is a beginning tale that sets the series into full motion. This is a game long before the pursuits and adventures of the series' main hero, the redheaded Adol Christin. The original Ys Origin launched 12 years ago on PCs in Japan. About four years ago, XSEED Games finally localized the game for Western markets. Now, DotEmu brings the game to a home console for the first time with this PlayStation 4 port. It's overall imperfect even when compared to XSEED's initial offering, but it's worth a look regardless.

Ys Origin has you taking on the role of one of two characters that you can select from right from the get-go of the game, either the close quarters, axe-wielder Yunica Tovah or the magic-using Hugo Fact. Your character is a part of a search party that enters a foreboding structure known as The Devil's Tower. The search is to find a pair of missing goddesses that entered into the tower for unknown reasons. Meanwhile, there is a nefarious and pure evil group wishing to not just harness but to unleash the demonic energy from something called the Black Pearl, and they interact with our heroes throughout their climb up the tower.

Regardless of who you select to play as at the start of the game, the main journey plays out the same. Only there are different conversations between characters as well as a slightly changed order of bosses to take on. The main discrepancy between the two characters is how they play. Yunica is a hard-hitting, close-range wielder of an axe. Her attacks are slow, but they do some significant damage. Meanwhile, Hugo uses a volley of light energy to attack foes, requiring constant presses of the attack command to unleash each series of shots. Along each characters' adventure, they'll come across specific items granting wind, thunder, and fire skills. While Yunica's wind skill involves her spinning her axe like a whirlwind, Hugo's wind skill gives him a temporary shield that can be used to deal damage to nearby foes as well as slow his descent across small distances.

Sometimes a wizard just needs a breath of the outdoor air.
Each characters' unique ways of attacking means that players can and will practically have to change up how they tackle the various battles they face, whether typical enemy onslaughts or battles with bosses. In addition to Yunica and Hugo, a third playable character is available once the initial two character stories have been completed. Note: This is unlike the XSEED Games Steam version, which only required players to beat one of the two stories to unlock the third. This may sound extremely tedious-- playing through the same game thrice-- but three things keep Ys Origin from growing stale quickly. First is the gameplay variety in how each of the three play. Then, there's their individual tales shining more light on the overall story. Finally, there's the ability to play on different difficulties, making enemies harder and boss battles all the more brutal.

For those who haven't played either the Japanese original or XSEED's localized Steam version, Ys Origin plays similarly to Ys games like Oath in Felghana and Ark of Napishtim and not like the more modern Ys Seven and Memories of Celceta. Hugo and Yunica are able to jump freely, meaning there's a focus on both combat and platforming.

And sometimes an apprentice knight... needs a smell of a pool of blood? Wait. What?
Ys Origin totally takes place with The Devil's Tower. Your goal is to move up its 25 floors to the very summit. Despite the idea of this Ys occurring in one place, the theme of each section of floors is different. One is a watery passage with some flooded parts to contend with (requiring finding vases filled with energy for your oxygen meter, lest you wish to drown) while another is themed after desert ruins complete with quicksand and sand slides.

Areas of the tower mostly have you attacking and defeating foes, who don't drop money but instead skill points. These skill points or SP can be used at various save statues to grant permanent boosts to things like decreased MP consumption, the increase of how much SP you gain from a defeated foe, a decrease to how much damage certain terrain like lava or spikes gives you, etc.

Well, you didn't expect them to roll out the red carpet
and let you ride an elevator to the top of this tower, did you?
Ys Origin is less about puzzle-solving like games of its type and more about exploration. Yes, there are some doors that need unlocking, but it's usually as simple as stepping on a nearby button or at most, lighting up several surrounding torches. Exploration not only comes from finding the necessary path of progression, but also discovering plenty of secret areas where and treasure chests are stored, housing things like boosts to your character's skills, new equipment, ore that can be refined to strengthen your weapon, and HP-increasing elixirs.

You know a major segment of the tower is almost over when you reach a giant sealed door requiring a medallion of some kind to fit inside it. Sure, you can occasionally lack the necessary medallion you need, forcing you to backtrack through the current segment, but the areas aren't overwhelming at all in size. Even if you have to return to a previous area of the tower, the ability to fast travel between save statues makes backtracking painless. This makes things like finding the required medallion or key to a door you can't get passed all the less annoying.

I always found myself giddy with excitement when a medallion door
presented itself because that meant a cool boss fight was on the other side.
These medallion doors lead to the tower area's boss, and if you're familiar with the Ys games, then you know what to expect; awesome encounters that are not only amazing in spectacle but battles that will push your action-RPG skills to the limit. Boss battles present you with patterns to learn, openings to find in order to attack the enemy, and the requirement of patience. Merely slashing or striking with no regard will generally end in death quite quickly. Due to the fact that there is no way of healing your character in battle, these climactic encounters require you to pay attention, endure, and most importantly rely on their own skills to overcome. Even through death, a simple hit of the "Retry" prompt will return you to the battle, and if you wish to live to fight another day, when you reload your save, you can fast forward through any preceding dialogue.

You may die once or twice (or ten) times, but finally taking down a tough boss is a great feeling.
Ys Origin originally released near the end of 2006. It's obviously now 2017, so there's no question that what was a dated-looking game then is an even more dated-looking game now. Despite this, everything from the main characters, to the enemies, and to the 3D models of the environments all look well and good. The level of detail isn't tremendous, but what there is here in Ys Origin is pleasant on the eyes. Something that will never be dated is the fantastic score, once again showcasing the Ys series' penchant for awesome soundtracks. Whether it's a pumping theme that plays as you're pushing yourself to survive a particularly tough boss battle or a more melancholy tune that plays during an emotional scene, Ys Origin satisfies with its sound.

However, the work that DotEmu has done in bringing Ys Origin from the PC to the PlayStation 4 isn't without problems. A big one is the occasional crashing of the game, so make sure if you're participating in a grinding session to either level your character up or to accumulate SP, that you remember to occasionally go back and save your progress so you don't lose precious time. Then there's the ridiculously small HUD, which uses tiny icons and even tinier font. This was the type of game I had to sit closer to my TV screen than I would have liked. Smaller issues include some audio and graphical glitches. These don't ruin the experience, but they do lessen the quality of the port.

If you've been waiting for a reason to replay or play Ys Origin for the first time, then this PlayStation 4 port, while greatly imperfect, is still a worthy choice, especially if you want the ability to play it on the go when the PlayStation Vita port releases this May. (Both versions are cross-buy.) While the problems presented in this port make for a less than stellar experience compared to XSEED's Steam version, you still get a fantastic action-RPG for your PlayStation systems while you wait for Lacrimosa of Dana later this year.

[SPC Says: B]

Review copy provided by DotEmu.

Friday, December 20, 2013

Top Ten Franchises With Consistently Superb Soundtracks

To end the work week leading up to the last weekend before Christmas, SuperPhillip Central has a new top ten list to share with our readers and any passersby. Video game music is something we adore-- we listen to it outside of games, we even have our own list of favorite VGM that we add to every Monday. Today's top ten list is all about game series with soundtracks that are consistently excellent and of the utmost quality. Do you think you can guess what some of the franchises will be without looking? After you've combed through our list, feel free to list some of your own favorites!

10) Donkey Kong


Donkey Kong is one of gaming's oldest mascots, so he has a lot of history to him. From the humble chiptune theme from the arcade game to his rebirth as a platforming hero in Donkey Kong Country, Donkey Kong has seen a lot of action over the years, and he's had a whole heaping of great soundtracks. The most obvious of these is the Donkey Kong Country trilogy. Then there's Donkey Kong 64, though this soundtrack is more akin to Banjo-Kazooie than the SNES trilogy, and there's Donkey Kong: Jungle Beat, a game whose composer would go on to score the Super Mario Galaxy games. There's no doubt that Nintendo's main monkey has earned himself a spot on our list.


9) Kirby


Masahiro Sakurai's creation is number nine on our countdown. The pink puffball has starred in so many games across so many genres, across so many systems, across so many console generations. With his debut in Kirby's Dream Land on Game Boy, many recurring themes were born that have continued to be heard throughout the franchise's life. Through Kirby's Adventure, various spin-offs like Block Land and Air Ride, games on both consoles (Super Star, Dream Land 3, Kirby 64, Return to Dream Land) and handhelds (Dream Land 2, Amazing Mirror, Canvas Curse, Mass Attack), the series has held a high standard for its cute and whimsical music.


8) Pokemon


Is the fad over yet? Just kidding, fellow Pokemaniacs! Our pick for number eight on our list is the ever popular and ever addicting Pokemon series. Sure, the craving to catch them all is always there, but we also get the craving to sit still and listen to each game's wonderfully done music. While the formula was getting a bit stale, the music has always been consistent in its quality. We remember listening to the sounds coming out of our Game Boy speakers with Viridian City playing in the background. Ah, childhood...


7) Castlevania


Whether playing as a Belmont, Soma Cruz, or Alucard, you know your vampire slaying will not go without awesome music to accompany you. Castlevania is a series heralded for its catchy music, whether heard in the NES trilogy, Super Castlevania IV, or the various games directed or assisted in the creation of by Koji Igarashi. Even the Western reboot has themes that are quite good, though to be honest they aren't anywhere near the quality of their Japanese superiors.


6) Ys


Ys is a series that has been around the block more times than we can count. However, its gameplay continues to amaze and engage, and its various sequels add to the series' lore on a constant basis. One factor of Ys that we probably don't even have to spell out to most familiar with the franchise is the music. From its classic tunes by famous video game music composer Yuzo Koshiro, to its more modern rock arrangements, the Ys series is one of the role-playing franchises with the greatest soundtracks.


5) Sonic the Hedgehog


Outside of some errant games with less than stellar soundtracks (we're looking at you, Sonic Chronicles), the Sonic the Hedgehog series has had a myriad of magnificent soundtracks. Whether you're into orchestral music, cheesy rock music, old school 16-bit sounds, rap, jazz, vocal, whatever-- there's probably a Sonic the Hedgehog soundtrack for you. From Masato Nakamura's original Sonic the Hedgehog soundtrack to current day Sonic with the music of Sonic Colors and Lost World, the series continues with its phenomenally well composed and performed music.


4) Mega Man


For a character who has been through many incarnations with numerous sequels attached to his name, it's astounding to us that the majority of Mega Man series soundtracks are so well done and engaging to listen to. Whether it's classic Mega Man, Mega Man X, Mega Man Legends, Mega Man Zero, Mega Man Battle Network, Mega Man ZX, or Mega Man Star Force, the music of the series maintains its abundant quality. Just have a listen to our selection of Mega Man tunes. So when is Mega Man going to get a new game on consoles or handhelds? ...*sob*


3) Mario


When we say Mario, we're talking about the main Super Mario series. No spin-offs, so that excludes all of the sports games, dance games, RPGs, etc. Still with the music being chosen from the mainline games, there is a lot to experience and enjoy here. Even New Super Mario Bros. has well composed music, despite not having the best sounding instrumentation. Regardless, who can resist one of the most recognizable themes of gaming with the main theme of Super Mario Bros., the orchestral magic of the Super Mario Galaxy games, and Koji Kondo's magnificence in creating the majority of the Super Mario World soundtrack through using the same theme only in different keys, tempos, and time signatures?


2) The Legend of Zelda


A series known for its famous main theme, The Legend of Zelda series features many other recurring themes such as Zelda's Lullaby, the theme played when selecting a file, Hyrule Castle, Kakariko Village, among others. Dating back to the original NES hit, moving from there to its black sheep sequel, then the blueprint for which all 2D Zelda games are measured with A Link to the Past, the 3D Zelda games with Ocarina of Time, Majora's Mask, Wind Waker, Twilight Princess, and Skyward Sword, the music in the series is always sensational. While veteran Nintendo composer Koji Kondo might not compose much for later Zeldas, his influence and direction is still followed to this day, making The Legend of Zelda franchise an easy pick for number two on our list.


1) Final Fantasy


For our number one pick, it's really difficult to even come up with a poor soundtrack from all of the various Final Fantasy spin-offs and mainline games that have come out over the span of 25+ years. From the series' humble beginnings on the NES/Famicom to its debut on the PlayStation, to music heard in the present, Final Fantasy games may not have consistent quality, but the music is second to none. Besides the obvious picks of Nobuo Uematsu's numerous rightfully heralded works, there's Hitoshi Sakimoto's splendid Final Fantasy Tactics scores, Kumi Tanioka's fabulous worldly Crystal Chronicles score, Masashi Hamauzu's fantastic Final Fantasy XIII score, and so much more. It is with these reasons that SuperPhillip Central picks the Final Fantasy franchise as the series with the most consistently awesome music.

Monday, October 22, 2012

SuperPhillip's Favorite VGMs - Fun and Frolicking in Felghana Edition

On this week's edition of SuperPhillip's Favorite VGMs we are returning to the country of Felghana. Ys: The Oath in Felghana was a PlayStation Portable remake of the third Ys game, originally released on the Super Nintendo. The remake is infinitely superior to its source material, and that includes gameplay, mechanics, and of course, music, the subject of these features.

v221. Ys: The Oath in Felghana (PSP) - A Searing Struggle


Adol is dropped into a fiery abyss dungeon where he is left to die by the antagonists of the game. However, Adol is much too strong to just lay down and die. He isn't alone in his fight against monsters both big and small. No, he has this hard rock theme to accompany him. Supported by synth and guitar, A Searing Struggle is a perfect song for the lava and fire-minded monsters of the dungeon.

v222. Ys: The Oath in Felghana (PSP) - Snare of Darkness


Completely unlike most other dungeon themes in Oath in Felghana, Snare of Darkness has zero electric guitar in it at all. Instead we have a symphonic in synth sound to enjoy. The song is incredibly tense as Adol explores a darkened multi-floor dungeon. Who knows what awaits around the bend?

v223. Ys: The Oath in Felghana (PSP) - Steeling the Will to Fight


A song used in the frosty and frozen Elderm Mountains, Steeling the Will to Fight starts off with a powerful guitar riff before entering a march-like rhythm. In this icy dungeon, Adol will have to slip and slide around, jump across wide chasms, and face off against savage monsters that want him dead. As the Elderm Mountains portion of Oath in Felghana is quite long, be ready to hear this song run through plenty of times.

v224. Ys: The Oath in Felghana (PSP) - Beat of Destruction


The final dungeon of Ys: The Oath in Felghana possesses this pulse-pounding track. Adol is going into the heart of Genos Island where the ancient evil lies and threatens Felghana and its people. Mixed with brass and strings synth and electric guitar, Beat of Destruction makes a lasting impression in the player's mind as they explore the deep darkness of the dungeon.

v225. Ys: The Oath in Felghana (PSP) - The Strongest Foe


The final theme we'll be listening to today is the final boss theme of the game, The Strongest Foe. A series of electric guitar phrases introduce this theme to players before the main theme kicks in. My favorite part of the final boss theme first occurs at 1:29 to 1:57. You get a bold amount of brass in uptempo form followed by electric guitars echoing what the brass just played. The entire theme gets you into the mindset to take down the foreboding boss that stands in your way of the ending credits.

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That just about wraps up this edition of my favorite VGMs. As always the VGM Database is here for you to carouse and enjoy its offerings until next week.

Tuesday, July 24, 2012

Ys - Foliage Ocean in Celceta (PSV) New Trailer

This year I have found a new franchise that I am in love with - Ys. Its pure action-RPG gameplay made me enamored with Oath in Felghana and Ys Seven. Now, the tradition continues with the PlayStation Vita exclusive, Ys - Foliage Ocean in Celceta. Instead of having a camera locked overhead, it now follows behind the player, similar to something like The Legend of Zelda: Ocarina of Time or Final Fantasy XII. Watch this action-packed trailer below.

Tuesday, May 1, 2012

Ys: The Oath in Felghana (PSP) Review

For the first review of May on the first day of the month, I turn to Ys. Ys is a niche series on this side of the world, but it has legions of fans in the East. My PSP was getting lonely with nothing inside its UMD slot for over a year, so I decided to go with a new game. The title I selected was Ys: The Oath in Felghana, which was recently released on Steam with achievements a month or so ago. Here is my review of the handheld version of the game.

Fun and Frolicking in Felghana


I must admit that I don't have any experience with the Ys franchise. I did, however, know that each game in this wildly popular (at least in Asia) series was standalone and its own separate entry. Some of the characters and lore come across in each title, but for the most part, one can leap into the series at any point. I decided on a blind metaphorical leap of faith to two games, Ys Seven and the subject of this review, Ys: The Oath in Felghana, a remake of the third Ys game that originally appeared on the Super Nintendo. However, the gameplay has been drastically altered. Gone is the Zelda II-like 2D side-scrolling gameplay. It has been replaced with full 3D arenas, dungeons, and towns. Was my decision to take up the Ys series with The Oath in Felghana a wise one?

You, the red-haired hero and a humble wanderer Adol Christin, and friend Dogi have arrived on the continent of Felghana, but not all is as Dogi remembers it. Monsters ravage the lands, the townspeople are scared out of their wits, and the Count that rules over Felghana has gotten into quite a bit of a mean streak. His thirst for conquest has, for unknown reasons, closed down the nearby quarry where the townspeople mine and gather valuable raval ore. The ore is what the denizens of the continent consider their livelihood. He also has troops all around Felghana in search of four special statues. The question is in what is the purpose of these statues, and do they have anything to do with the rise of savage monsters across Felghana? There are over 1,500 lines of spoken dialogue throughout the 8-10 hour campaign. Some characters sound better than others, but all in all, the voice work is quite good. You can skip individual lines by pressing a button to close the text box, but you can't, however, skip whole conversations. This can get annoying if you don't care about the story, or have to sit through a conversation before a boss fight when all you want to do is battle. The tale itself is pretty interesting, full of plenty of plot twists to enjoy.

What a creeper!
At first I wanted to compare Ys: The Oath in Felghana's gameplay to the Zelda franchise. However, the more I played Ys, the more I discerned the differences between the two. Zelda is more about puzzles in dungeons with a lesser focus on action most of the time. The Oath in Felghana lacks serious brain busters and is more about platforming and action. You'll be leaping across chasms, jumping to higher platforms, dodging death traps like spikes and swinging maces, hopping over enemy attacks, and slowly crossing narrow pathways.

Thankfully, the game assists you with the more fiendish platforming tasks. You can enable 8-way direction to make walking on narrow platforms all the more simpler. You can even enable the No-Fall option. With this option on, when you fall, instead of dropping all the way to a lower level, you'll just pop up back to the place before your fall. Of course, sometimes you'll want to fall, so keep in mind that you'll occasionally want to turn the option off. These platforming features combined with the six difficulties the game offers (one of which is unlocked by beating the game), makes The Oath in Felghana accessible to players of any skill. Regardless, things can get annoying when you are trying to judge jump distances. You can accidentally over or undershoot quite easily, making for some mild frustration.

Some platforming sections can be hard to judge.
This hazardous corridor is just one of them.
You obviously don't just jump your way through the game. You have a sword, so why not use it? Why not use it in conjunction with your jumping abilities? That is exactly what you can do. You can perform a Jump Slash by leaping into the air and pressing the attack button during your ascent, an Up-Thrust by being in the air at the peak of your jump, and a Down-Thrust by pressing the attack button on the descent of your jump. As you defeat enemies, you earn experience that goes to gaining levels. New levels brings higher stats like HP, MP, and attack strength, for instance. You also increase a gauge on the lower left corner of the screen known as the Boost Gauge. When it is full, you can go into Boost Mode. Not only will your attacks be stronger, but you also take less damage and no knock-back (stumbling to the ground after an enemy's attack) when you are hit. Combat feels fast and responsive, and it is most importantly fun.

Do battle with enemies of all shapes and sizes.
Nonetheless, brute force alone won't save the day. Throughout your tour of Felghana, you will come across three bracelets that grant you the magical powers of fire, wind, and earth respectively. (What, no love for water?) While the fire magic is great for incinerating foes and lighting unlit torches, the wind bracelet, in tandem with jumping, can allow you to cross large chasms that otherwise would not be passable. In fact, many of the new spells learned give you the ability to access new areas in old dungeons, Zelda-style. These bracelets can be switched in the equipment menu or with a press of the right shoulder button. Finally, the earth bracelet lets you smash certain rocks that block your progress. Gathering rubies for the fire bracelet, emeralds for the wind bracelet, and topazes for the earth bracelet allow you to charge up your magic, unleashing obliterating spells. Using the right spells at the right times is often the difference between victory and retrying a room or a boss battle.

Use the wind bracelet to cross colossal chasms like this one.
Speaking of boss battles, Ys: The Oath in Felghana is full of them. From foes that are small 3D models to adversaries that fill up the screen, the variety of bosses is staggering. Each boss has its own life bar, and depending on the difficulty to play on, the boss will have a different amount of health to whittle down. The battles are usually pretty intense and demand your total concentration. Luckily, there is usually a travel monument-- the save points of Oath-- placed before each encounter, and you can retry a fight if you fail.

 Live by the sword, die by the sword 
in these variety-filled boss battles.
After the final boss has been beaten and the credits have rolled, you can save your clear data and begin a New Game+. You earn points depending on the difficulty you cleared the game on which can be spent on bonuses towards your new game such as keeping your current level and stats, getting fifty extra HP to work with, and having all of your equipment at the level you beat the game at. So even though the game is but 8-10 hours to play, there's plenty of replay value to be had.

A wandering warrior needs his rest, and the town of Redmont is the place to do it in. Here is where your hero will be returning on multiple occasions for various reasons. The biggest one is to advance the story, but there also other activities to partake in while in town. Villagers have lost items (funnily enough they are mostly in dungeons) that they need returning, and they'll give grand rewards for you doing so. You can also take all of that money and raval ore that you found dropped by monsters and discovered in treasure chests to build better equipment via Redmont's blacksmith. You have three types of equipment to build up to the maximum of three levels: your sword, your shield, and your armor. The better the equipment, the more money and raval ore you'll have to fork over. 

Ys: The Oath in Felghana has a wide assortment of customization options. You can customize the controls to your likening, assigning actions to any button you like, turning off the narrator or voice work altogether, setting the text speed, and even switching which version of the soundtrack you want. You can go old school or keep the awesome new and remastered soundtrack. The latter option is recommended as the new music is simply sensational, offering a mightily metal take on the music, and sporting a heavy focus on violin and electric guitar. Sometimes I found myself just grinding enemies for the heck of it just to listen to the excellent music.

 The clock tower dungeon possesses my favorite
 piece of music in the game, Sealed Time.
That isn't the only part of the presentation that shines. The visuals have gotten a big upgrade. Felghana's areas and dungeons are brimming with activity, and the game's 3D models are pretty nice to look at. Adol's in-game armor changes depending on what you equip. That's a darned nice touch. Not everything is great as monster locations can be deceiving. It can be hard to tell where a foe is actually at given the alternating camera angles. It's not that big of a problem, however.

Ys: The Oath in Felghana wound up being a tremendous introduction to the Ys series for me. The presentation is very good for the PSP, all of the voice work is great nine times out of ten, the platforming and fighting is generally fun, the RPG elements work well, and the story remains interesting from beginning to end. Make yourself an oath to at least play this game. It is definitely something that fans craving an action platformer with RPG elements will certainly adore.

[SuperPhillip Says: 8.5/10]

Monday, April 30, 2012

SuperPhillip's Favortie VGMs - April Showers Edition

This is a special installment of SuperPhillip's Favorite VGMs for two reasons: 1) It is the celebration of the end of April 2012, and 2) It is the celebration of reaching our 100th VGM! We've been doing this since the beginning of the year, and we have no signs of stopping. Let's dive head first into a pool of video game music goodness with songs from Xenoblade Chronicles, Rayman Origins, and Final Fantasy VI.

v96. Xenoblade Chronicles (Wii) - You Will Know Our Names


I am currently knee-deep in Xenoblade Chronicles, one of the most appealing RPGs I have played in a long time. You Will Know Our Names is one of many battle themes. However, this one is heard when you do battle or get caught with your proverbial pants down by encountering a special monster. These are always much stronger than the other foes you'll face around the various areas of the game. My favorite part starts at 1:05 and concludes at 1:30. Who can resist the call of an electric guitar rocking out? It's 25 seconds of pure musical bliss.

v97. Rayman Origins (PS3, 360, Wii, PSV, 3DS) - Gourmand Land - Land a Chef


How about some chips to go with your salsa? Rayman Origins' soundtrack is an eclectic mix of music from various genres. Gourmand Land - Land a Chef is but one of these themes that plays in one of the icy levels of the extraordinarily excellent Rayman Origins game, a lovely 2D hand-drawn platformer for the ages. It won many awards at last year's SuperPhillip Central Best of 2011 Awards, best graphics and whatnot. The music is just one part of this enticing package. The game actually did well enough for Ubisoft to call in for Michel Ancel and his crew to create a Wii U bound (plus other unannounced platforms) sequel. How about that!

v98. Donkey Kong 64 (N64) - Crystal Caves


This gentle and mellow piece plays during the Crystal Caves world of Donkey Kong 64. Throughout the piece the ambient sounds of water droplets following into puddles can be heard. This tune is mightily relaxing. The world itself is full of stalactites and stalagmites, high and low platforms, and deep pools of water just begging to be explored. Donkey Kong 64 was the epitome of the collect-a-thon platformer. There were so many doodads to gather that it could come across as overwhelming. And sometimes it was!

v99. Ys: The Oath in Felghana (PSP) - Sealed Time


Starting out with a techno flare before having the violin melody kick in and the agile beat accentuating it. Sealed Time is the theme of the clock tower dungeon, one of the only vertical dungeons of the game. The clock tower is also one of the final dungeons in the game. The top of the tower reveals one of the game's biggest plot twists. I don't dare spoil it for you. The game is quite good, and my review tomorrow based on the PSP version will shed some light on that.

v100. Final Fantasy VI (SNES) - Dancing Mad


The 100th VGM isn't the original SNES version of the final boss theme from Final Fantasy VI, Dancing Mad. Instead, it is the orchestrated Distant Worlds II version in all of its symphonic glory. The theme builds from its four movements. Most of which sport a haunting choir, church organ, and heavy percussion. Dancing Mad was a groundbreaking theme when it originally premiered in 1994's Final Fantasy VI. It masterfully switched between movements as players defeated each portion of villain Kefka's esper tower. Then things get real when the fast-paced final movement plays and the anti-angel Kefka enters the fray. A glorious theme represented by a glorious range of instruments and vocals.

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100 VGMs down, but we're not about to stop there. Come back next week (but stay for the other stories being posted throughout this week) for more VGMs from more video games you may or may not have had the chance to play! We'll see you around!